Vol 22 Chapter 276: Last moment of the Paladin


The collapsing of the defeated soldiers of the Japanese guild presidents went quite smoothly. After all, there was no technical difficulty at all. Instead, the players of the Paladin Union made various types of attacks on the guild's defense lines, and we tried to prevent them from too much. Quick death can not attack hard, so the battle is ticking like scattered rain for seven or eight hours before it is considered complete, and in the end, a very exaggerated situation happened. There were about two hundred of the Paladin players surrendered to us.
Generally speaking, there is no surrender among players, after all, they can't die! So everyone is very polite, and generally they would rather die. But this battle is not a pk between players, but a guild war, and it is transnational, so to a certain extent, this is a national war. Since it is a national war, when the country no longer exists, there is no need for the remaining people to fight.
The Sabre League is actually finished now, so these people decisively chose the most sensible approach-surrender after seeing those with feverish heads around them.
In fact, surrendering is indeed the most sensible way except to say it is not good. Everyone knows the size of Essinger ’s area. Those players who choose to leave the Paladin League need to go to a nearby city first if they want to return home. This process takes at least ten hours. After all, they have to detour. Can't follow the road. As for those who said that they were trying to break Isinger's defense ... it was purely flooded.
Therefore, whether it is running or continuing to attack, it is impossible to return to the United States smoothly, at least not in a short time. The former takes time, the latter needs to die once. These surrendered players just don't want to continue mixing in the Paladin, so they have lost the meaning of continuing to fight with us. In this case, surrender is obviously the best choice, at least you can borrow our guild's teleportation array. ? Of course, if we believe they are not going to defend the city, then of course we need to sign a guarantee agreement. But at least this method works.
Our guild is only fighting with the Paladin, but not against these American players individually, so after they surrendered and signed a guarantee agreement and then withdrew from the Paladin, we provided them with humanitarian relief and let them directly use our cross-border transmission. The formation was teleported to the starting point city in the United States, which made these people the fastest and best return to the United States. Of course, they have completed the withdrawal operation at this time, and now they are free people.
These retired players do not mention, the Paladin headquarters has been destroyed. Before the war, every player of the Paladin League knew that even this victory was very difficult. So the combat power that the Paladin League could tune out was almost taken away. As a result, all of them were in Isinger. The club headquarters almost turned into an empty city. Although the players who died after the war returned to the headquarters, the number of these people was too small, and without the assistance of npc, even the city's defense system was very difficult. In fact, they can hold it well. If it weren't for the musketeers with more musketeers, and the skills of the musketeers would have a powerful bonus on those large defensive weapons in the city, otherwise the lances would have been beaten. Come down.
However, even though the Paladin players resisted resolutely, the final result of the battle was still no surprise. The Temple of Neptune easily broke through the city walls with an overwhelming military advantage. Now it has entered the core battle phase of the city. It can be said that the Paladin is actually over. (To be continued)
(Enlightenment Book Network)
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