Vol 22 Chapter 424: Determine whereabouts
-
Starting from Zero
- Thunderstorm
- 1860 characters
- 2021-02-27 10:46:58
In fact, my discovery was not complicated, but I found that the energy of this teleportation array was actually driven by a white magic spar. This is okay because most of the teleportation arrays use white spar, which does not pose any problems. However, it is important that the transnational transport array used by our guild does not use white magic spar as the driving energy.
As mentioned before, the magic energy in the game is very similar to the electricity in reality, and the magic crystal is actually similar to a battery. Putting magic crystal on a device that requires magic operation is equivalent to putting a battery in a real electrical appliance, and then this thing can work normally.
However, there are differences between batteries and batteries. There are many different kinds of magic crystals. The existence of the white magic spar as the lowest grade of magic spar is probably equivalent to the dry cell in reality, and it is also the level of the fifth battery. Normally, a white magic spar that can be held with one hand can basically only drive some small non-powered magic energy equipment, or a single-use energy source for explosive equipment, such as the smallest magic crystal cannon in a fist. The size of the white devil spar can be fired, and then the white devil spar is completely scrapped.
The teleportation array consumes a lot of magical power, so if it is used by a single person, a duck egg-sized white magic crystal is usually sufficient for domestic transmission. If it is a multiplayer, the volume of the white magic crystal is sufficient. It needs to be a little bigger, at least two duck eggs. Although it has increased, the amount of energy and the number of people consumed by the teleportation array are not proportional. In theory, a single transmission of multiple people scores multiple transmissions to save energy.
However, anyway, the teleportation team needs to use a white magic spar to complete the operation. Many player cities and system cities even use this method to charge. They will make their own teleportation energy interface weird, your own magic spar ca n’t be stuffed into large ones, small ones can go in but ca n’t support the teleportation needs because the energy is not enough. Of polished magic crystal, after giving the money, people will give you a special shape of magic crystal, this special shape of magic crystal can just fit into the special shape of magic crystal socket they made out And its energy is good enough for you to complete a transmission, just like buying a ticket on the car, it also comes with a ticket checking function, not that the magic crystal they sell can't get in.
Of course, this is not the case for our guild's teleportation array. Basically, Essinger's teleportation array directly uses the liquefied magic crystal steam as the power source. Yes, it's just that instead of spending money on magic spar, the system automatically deducts money. This function is a branch upgrade option that appears only after the city is upgraded to level 20. The city needs to be upgraded to level 20 first, as long as the transfer hall in the city reaches 20,000 people per day for 30 consecutive days, it can be included in the city construction option. Tick Upgrade City Teleport Hall as a regional hub.
Once a city ’s transfer hall is upgraded to a regional transfer station hub, the city ’s transfer array will reduce energy consumption by 20 when transferring personnel and materials, and the system will collect transfer fees. However, this hub station is not considered daily. Any teleportation requires an additional amount of mana. The purpose of this magic is to keep the transmission channel open, because you are a hub and need to provide relay services for some transmission arrays, so you need to consume additional energy.
In view of this characteristic, upgrading hub stations are no longer suitable for those relatively remote cities. Because if the daily throughput of your city's transmission hall is not enough, then the total amount of 20 energy saved may not be as large as the relay loss. In this way, this upgrade will not only have no benefit but will be even more loss-making. Therefore, this upgrade option is only suitable for those cities with a very large number of people, and it is more cost-effective to have more people every day.
Isinger certainly meets the requirements, so we completed the upgrade when we first discovered this option.
The problem I found on this teleportation this time was that the magic crystal they used was just a white melon-sized crystal, and the white magic crystal had not been used up. The energy in it was enough for five people to come again. Domestically transmitted. In other words, the magic used in the previous teleportation is not great.
Our bank will have its own transnational transmission array, so we know how horrible the energy that transnational transmission needs to consume. Even if this teleportation array is more energy-efficient, it is not possible to use a large white magic spar to complete transnational transmission. If it is so exaggerated, then this teleportation array is simply valuable. How could it be thrown in such a place? Nobody cares?
Think about how big is Zero now? Billions of registered players around the world, almost over 80 of the world's population, even if these people are not always online, but the average number of simultaneous billions of people is scary enough. With so many people playing in the game world, how many people will use teleport every day? Do n’t forget that this teleportation team is not only used by combat players. Those non-combat players who do n’t like to fight want to travel to other places or experience different game experiences. How many magic crystals do these people consume even if they use only one teleportation array per day?
The magic spar in the game requires money. Although you use the teleportation array in the game, although some of the teleportation array will take a portion of the profit, the more cost is actually spent on the magic spar. If this teleportation array is really a transnational teleportation array, according to the consumption level of that white magic spar, even if only one person was teleported before, the energy utilization rate of this teleportation array is at least the one in our guild. Dozens of times of transnational transmission arrays, that is to say, the magic stone that originally transmitted one person is enough to transmit dozens of people. Don't forget that multi-person joint transmission can save energy.
Assuming this setting is really true, then whoever masters the technology of this teleportation array can reduce the cost of their guild to a few tenths of the original. What is this concept? Creating hundreds of millions of net profits every day is definitely not a problem.
Such an exaggerated thing is of course impossible, otherwise, if nothing else, the Isinger Mobile Fortress in our guild alone is enough to break the system balance. Do n’t forget that Isinger ’s mobile fortress has the ability to jump in space. If we can study the technology on this teleportation array, then the cost of space jumping for Isinger ’s mobile fortress will become one tenth of what it is now. As soon as our restrictions disappear completely, Essinger will be able to move around the world and move around the world, appearing wherever it is needed. Think of it is so scary. Not to mention Isinger ’s mobile fortress ’s own attack power, even if Isinger ’s mobile fortress does not have the slightest combat power, it is purely used as a troop carrier. Such a big thing with millions of troops in the morning in Europe in the afternoon to the Americas and then in Asia, How else do people fight at this speed?
Therefore, there will never be such an ultra-low energy transmission array technology, because it will break the balance of the entire game system and is a technology that cannot be developed. Even if we find some technologies to reduce energy consumption in the future, it is not possible to reduce the energy consumption of the transmission array by dozens of times. It can actually reduce the energy consumption by a few percent.
Then, if this teleportation array is not particularly energy-saving, then it can be further inferred that the only reason why the white magic spar has so much energy left is that the teleportation target is not far away and it does not cross the country. Barrier, otherwise it would not consume so low.
The Rainbow Alliance is not a guild in South America. If this transmission array was conducted domestically, then it is very likely that this transmission array was previously relayed instead of remotely transmitted.
Based on this reasoning, the members of the Guild Rainbow Alliance of this guild should have just used this teleporter to teleport to the real mission location.
I just had this inference here, darts and Bailang immediately happened to report that they found the position of the other end of the odor signal. According to reports by Bailang and darts, they found another teleportation array in the direction of the scent, and there were two guards over there. Bai Lang and dart did not alarm these two players ~ EbookFREE.me ~ but they used sensory sharing to let me take a look at the situation over there. Although I wasn't able to get close to the observation, from the picture of the dart standing on the treetop looking down, this teleportation array is much larger than ours. If one of the two sides is a transnational transmission array, the probability of that one is more than double that of this one.
Now that it has been determined that the teleportation team over there is the one that the Rainbow Alliance people came to South America, then this one in front of us should be the teleportation team that the top of the Rainbow Alliance really left. We have to find the top management of the Rainbow Alliance. You need to use this teleportation array to go to the coordinates it last transmitted in order to know what happened next.
However, although I knew I needed to do this to find the top of the Rainbow Alliance, I was a little worried. We ca n’t see the opposite side before the teleportation thing is completed before the teleportation is started. So we do n’t know if the exit of the opposite teleportation is guarded. If we go directly like this, it is likely to appear directly in the Under the eyes of the other guards, this is simply the rhythm of self-throwing! Even if my opponent found it with my fighting power, they could n’t treat me well, but once the other party found that we were there, they would surely cover their whereabouts and purpose, and what information we wanted to find would become very difficult. This is inconsistent with our original intention.
"Some of you guys have space magic, don't you?" I asked, looking at the surrounding squadrons. R1152