Vol 2 Chapter 2004: High magic area
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Super Dimensional Wizard
- Shepherd Fox
- 1299 characters
- 2021-01-29 11:30:38
Chapter 2004 High Devil Area
The so-called high magic area is not a place where the virtual magic level is high.
Although Sanders has the power to limit the level of energy, but now he does not raise the upper limit of the magic level of the wilderness of the dream, still limited to a primary level. In other words, it is still only possible to release level 0 and level 1 tricks.
According to him, if you want to raise the upper limit of the magic level, there are many problems to consider, and you can only solve it slowly.
Therefore, the high magic area that Angel said is not the magic level, but the magic concentration in a domain. This magic concentration is not used to advance the level of energy, but to quickly absorb and restore the virtual magic that has been consumed.
Sanders pondered for a moment: "I haven't tried it, but it should be able to build. According to the current energy level of the dream, combined with the Luss energy cycle formula, every hundred miles should be able to build a maximum of no more than 10 roads. Area."
The Luss energy cycle formula is used to calculate the core nodes in the energy field. It is generally used in the advanced energy field in conjunction with the super-equivalent formula used by the energy-collecting method or the magic energy array.
Although Sanders had some understanding of this, he was definitely unable to use it with his previous depth of involvement.
However, there is no absolute thing in the world. He now has the two powers of "energy level limitation" and "energy selection". If you put it in reality, both of them are super-class core rules, and they are extremely important in the wilderness of dreams. power.
With these two powers, Sanders can bypass the preconditions required to learn the "Luss energy cycle formula" and directly reach the level of use from the obscurant stage.
Of course, the free application is limited to the wilderness of dreams.
10 roads... Anger is converted into specific data in his heart, which is almost the size of one-half of the Ocean Theatre.
"If you narrow down a bit, can you increase the concentration of the field?" asked Anger.
Sanders nodded: "Yes, but for junior apprentices, their recovery rate has a ceiling. For example, in the high-magic area of 10 roads, they can recover all the virtual sources in the magic source in half an hour. Magic; reduced to 5 roads, the energy concentration is doubled, they are still half an hour to recover, so if you want a junior apprentice to complete the test, you may not continue to shrink."
Angel thought about it and felt right.
The reason why he wants to build a high-definition area is to speed up the progress of the practice of Kudoudou and Barbaya in the wilderness of dreams.
In this way, if you want to see how you can use the virtual magic to practice tricks, you can get an example in reality.
For example, the relatively difficult "spirit" in the natural level 0 trick, in practice, usually takes three months to six months or so. There are three main reasons for the slowness of the practice:
First, there is no uniform system for the trick model of spikes. That is to say, when you are constructing a trick model of spikes, everyone must consider their own situation and go slowly because of the difference in thinking space. Modeling. If you are slightly careless, the trick model of the spike will collapse.
Second, the general junior apprentice builds a trick model when practicing spikes, which basically consumes the magic power of the magic source. Therefore, every time the model fails to build, it will wait for a very long time to meditate to restore the magic before continuing. Practice spikes.
Third, the construction of the trick model follows a characteristic. When the model becomes more and more complete, once it is accidentally collapsed, the power of anti-phagic will increase. For example, if you have just practiced spikes, the reversal of failure will make you faint at most; but the deeper you practice, the stronger the anti-phagic power will eventually make you hurt. As long as you are injured, it will inevitably delay the progress of the practice.
That is to say, the difficulty in practicing spikes in reality is that the trick model is easy to collapse, the magic recovery efficiency is slow, and the anti-phasing intensity is large.
These three points can be solved in the wilderness of dreams.
As long as a high magic area is built in the wilderness of dreams, the magic recovery efficiency becomes immediate, so the apprentice can build multiple trick models in a short time. Even if the trick model collapses, the anti-phagic is just the body in the wilderness of the dream. It doesn't affect reality at all.
When the spikes are successfully built in the wilderness of the dream, if they can be replicated once in reality, then the situation envisioned by Angel is perfect.
This means that the wilderness of dreams can greatly reduce the difficulty of apprenticeships in the apprenticeship, allowing apprentices to have more time to accumulate knowledge and set foot in high positions.
Because of the energy level limitation, although this is not as good as infinite alchemy and information interaction, once it is realized, it is the function that can see the profit in the fastest time.
Apprenticeship is the grassroots power of every wizard organization. Once the apprentice grows up, the growth of the wizard organization is visible to the naked eye.
Therefore, Angel can imagine that when the dream wilderness really came to the world, it is estimated that the most interesting thing is the cultivation of apprentices.
"That mentor, let's build a 10-way high-magic area in the heart of the heart?" Angel asked.
Sanders naturally understands the meaning of the High Devil area. He also wants to see if he can bring the experience of virtual magic to build a trick into reality.
Therefore, Sanders did not refuse: "Yes, but the virtual magic is after all extraordinary energy. When the area is stable in a wide area, the virtual magic will maintain a stable state. But once there are variables in the middle, it is very likely to form a high-energy phenomenon.
The phenomenon of high energy refers to the abnormal phenomenon that occurs in the material world after the irrational change of energy in a certain area.
For example, some people with strong inspiration will be invaded by energy, luck may be fine, and even awaken some strange powers; if you are bad luck, it is estimated that you will be on the spot.
In order to avoid the occurrence of high-energy phenomena, you can choose to use the magic energy array to restrict, or ... to build the high magic area in an inaccessible place.
This is also why the wizards like to build the wizard tower in the wild.
"It is true that we need to consider the phenomenon of high energy." Anger pondered for a moment: "Take it outside the city and set up a temporary restricted area to protect the people in the hunting group."
Members of the Hunting Group have extraordinary abilities, don't worry about high energy, and may even benefit.
Sanders: "It's no problem building outside the city, but what vehicle do you plan to use to carry this high-definition area?"
After setting a certain area as a high magic zone, it is best to build a carrier to carry it, to avoid the strong magical escape, and also to divide a physical boundary.
The common practice in the wizarding world is to build the wizarding tower as a carrier.
But if you put it near the heart of the city, there is no need to be so formal. Anger thought for a moment, saying: "The carrier, build it into a test field."
(End of this chapter)