Chapter 1175: Zero element (eighty-eight)


The so-called "comprehensive" means to devote all resources to the construction of land vehicles, from near and far, to occupy the spice fountain as quickly as possible, to show friendship to every country encountered, and to open up borders and allow trade, and not take the initiative to Other countries declare war, but if they are declared war, they will retaliate with all their strength.
Converted to the options on my panel, they are [Development Tendency]: "Attach importance to expansion", [Foreign Attitude]: "Pro-Foreign", and [Allow War Mode]: "Only Defense".
But the actual situation is more than that. What I can see from me is that there are twelve "kit mass production models" that have been queued for construction. In addition to the directly deducted metals and some rare minerals, the foundation of the country of green light is maintained. The subordinate workers were allocated 60% to do this.
The vehicles that have been formed and shipped out of the factory have their performance modified because they are set to "defense only". They hide the parts that show off force from the beginning, and place the parts that represent affinity more clearly. Come, when you encounter land vehicles from other countries, you can come to a "kind greeting".
Of course, if you want to go to war, this kind of appearance of wanting to have a good relationship can also have a surprising effect.
Back to now, on the control panel in front of me, apart from the
world map
whose scale is huge enough to see all countries, there are only conventional realistic maps with the fog of war centered on the city center of the country of green light.
The world map only shows the outline of the green grassland planet and the initial location of the country, while the realistic map shows the topography, spice fountains, rare resources, and vehicle units.
The rest of the panel is full of various tables and entries. It is not so much playing a game, but rather reading a paper with PPT.
This situation is simply outrageous. You can't change the gameplay into civilization just because the stage is called civilization.
[Hmm... Actually it's not quite the same. The development of this ‘civilization’ is carried out globally, and there is no need to ‘wait for other players to act’. ] Stupid system said.
‘Cut, can’t ‘do another round’ without soul. ’
[Definitely not. If the conditions for victory are met, they will directly evolve to the ‘space stage’. Why do they have to drag it? 】
‘That’s too much. For example, the spectacle is almost unbuilt, a certain favorite technology or building is about to be completed, a certain country always picks things up and finally has a chance to teach it, and so on. ’
[Then you can put the check mark to confirm the evolution. 】
‘Isn’t it miserable to have the strength to enter the universe but have been stuck on the planet? ’
[How can both pros and cons be reasonable? It's up to you then. 】’
Well, since the topic has come here, let’s look for the conditions of victory, should it be this one?
[Military victory: Destroy all cities in any other hostile country on the planet. 】
[Cultural victory: All other countries on the planet agree with and adopt the mainstream culture of their own civilization. 】
[Economic victory: control the "controlling rights" of any other country on the planet through transactions, investments and negotiations. 】
[Faith victory: through preaching to make any other countries on the planet believe in the religion of their choice. 】
[Science and Technology Victory: Research on space technology before any other country, and build a spacecraft to enter space first. 】
[Score victory: When time is exhausted and the above conditions are not fulfilled, the winner will be determined based on the value obtained from the comprehensive strength of each country. The first scorer is ‘score victory’. 】
To be honest, according to my experience, 80% of the players of "Civilization" can only get "score victory", because if you want to achieve the above victory in a limited time, you can only tilt resources to the corresponding technology, and this is inevitable Leading to the unbalanced development of the country, and then a deficit or other disasters and failure, unless the map is very small or the "player" is very powerful, there is such a chance.
Of course, it is not impossible to adjust the difficulty to a particularly low level. Anyway, personally, "normal" and "medium" are the limits, and even with the difficulty, even "score victory" cannot be guaranteed.

While I was looking for the terms of victory, the impromptu meeting with King Green Light also ended.
What is amazing is that these "elites" appear to be very real and normal in the council hall, and once they step out of the hall, they will disappear instantly.
Also in the same state are the Purple Princess, the Red Chief, the Orange Chief, and the Yellow Chief.
I thought they had already traveled to other countries because of their language barriers. After all, those countries of the country of steel and trading were established too quickly, and it is impossible to say that no one can help.
However, after repeated confirmation, I found that although other countries seem to have the same style as some people under the "Tower of Babel", they have nothing to do with them. If you insist, you can only give it to other countries at the moment of evolution. When arranging the attributes, he was cut off by him.
In addition, they seem to be particularly adapted to the place where they are found, whether it is the atmosphere or the level of work skills, but, except for the first time, they always disappear in a blink of an eye.
And after they disappeared, even if they used carpet scanning and search to find them, they could not be found at all. They seemed to be some kind of strange existence that only appeared on the "Assistant" interface.
[Give up,] After I clicked on the assistant minister interface for the third time, and let several assistants reappear, the stupid system finally said: [In the civilized stage, there is basically no room for individuals to play, even the car you built, track maintenance The maintenance workers are also invisible. Unless you are high enough and want to see them, the'Green King' and his ministers will only appear as heads. 】
‘Cut, the so-called ‘the world is not benevolent and everything is a dog’ refers to this situation. I can’t see it at all. What kind of ‘benevolence’ method is needed? ’
[I definitely want to see the scene instead of just listening to their self-reported words. You can let Maréfiya go to contact, naturally there will be no shielding at the same level. 】
‘Forget it, don’t...Aren’t there many people claiming that she is the savior? I don't want to go out and be watched. ’
I have a vague feeling that this kind of weird, ignoring the individual's condition can actually be changed and undone forcibly, but doing so will cause a lot of trouble for myself.
The last time I had such a premonition, I ran to be a mortal by myself. This time... it shouldn't be possible for me to cause problems for myself.
In short, let the game go on.
I took a look at the five kits that were just made and have not yet received a task assignment. They are parked on the edge of the city. Very good. You can find a spice fountain nearby and start working directly~
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