Chapter 185: Void mineral
-
The Mercenary World of Online Games
- Don't want to be a viewer
- 1031 characters
- 2021-01-29 03:53:26
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"The system prompts: Players enter the a + defense zone, warning! Your behavior will cause you to die by 47%."
After entering the area, there is still a dark sewer in front of me, nothing changes.
Dawei wondered: "Not below, is it on the surface?"
He looked up at the top of the sewer and found the sewer junction that connected the ground.
"There is really an exit." He is a bit stunned. Since it is a garrison area, it will be connected to the underground. What is the defensive term? "Because there are loopholes, it is a+ level, not s level or higher?"
If you don't think about it, what is the meaning of the a+ level defensive is not clear, and the analysis is useless. Climbing out of the sewer, he appeared in an empty warehouse... He was even more surprised that a quarter of the area was full of various containers, not warehouses and places.
He was so excited that he looked at the container of the warehouse full of light, and the system prompts that it is the garrison area, indicating that it is not an empty warehouse, and there are materials stored. Nothing, and keep a wool. In the Black Dragon's nest, I have seen all kinds of high-end products of the Frost Dwarf, a+ level garrison, and the stored items should be a level or even higher.
"I just don't know what defensive power there will be."
He has discovered the excitement of the treasure. Your own coordinates disappeared on the map, indicating that this area is "disappeared" in the copy map. It is not hang up and automatically finds the road everywhere. It is impossible to find this disappearing warehouse with the game vision.
After coming in, you must pass the unknown danger to get the contents of the container. The full treasure is both visual.
"System prompt: Your guru [reconnaissance] found a trap device!"
Looking in the direction pointed out by the reconnaissance, he saw a trap device and determined that he did not see the existence of the trap before triggering the skill.
"This is the unknown unknown danger, hahaha, brother has a master reconnaissance, the trap below the s level is pediatrics!"
"System prompt: You found a+ level [explosion trap device]!"
He had a cold back, a + level explosive device trap, which is more than half the probability of death. If you step on it, you should return to the city.
"After dig a hole to bury a point, you can catch the tiger. The trap is estimated that even the c-level can not be judged, too rough and simple, no precision and ingenuity. A+ level trap, s-level strength may not be able to resist Live, or an explosive device!"
The brain fills up the scene of raising the mushroom cloud under your feet, not afraid of it.
However, it doesn't stop there.
As he continued to approach the traps of discovery, individual system prompts appeared constantly, and in the blink of an eye, there were all kinds of traps in the warehouse. Looking around, he finally found out: "Brother is surrounded by traps that don't move, you tease me!"
This is still within the scope of skill perception, and the same is true for areas that have not been
mine cleared
in the distance.
"Brother also said that the warehouse is connected to the sewer by Mao. It is not for the thief to steal it. It turns out that it is the smashing of the scorpion, and the brother is the cockroach!"
He is very painful, and the visible defense power is stronger, meaning nothing. The invisible is the most deadly. Even if only the dog is patrolling in the dark, the fear of being bitten by the dog is not comparable to the oppression of the ten strong men.
Well, if you are surrounded by shame and shame, then it is nothing to be bitten by a dog.
"Deliberately staying in the dark passage, let the people who come in think that they have avoided the heavy guards. The result is a gameover. Which is the map designed by the bastard?!" He has a mood.
If a thief slips in, he also recognizes that the thief-proof means must be better. The key is that this is playing games. He doesn't want to be a thief, although he has the idea of moving away from the warehouse.
Looking at the trap device surrounded by heavy, he had the urge to surrender. However, the traps found have no meaning and can be completely bypassed. If there is no safe route, the warehouse is equivalent to one-time, and even people who lay traps can't get in.
Moreover, he has the ability to disassemble the trap. He first realized this skill in the Black Dragon's nest. The same is the a+ level alarm device, so even if he is surrounded, he is not terrible.
"It seems that the fart has no skills, and the key moments can be sharper than the artifacts. So the traditional craftsmanship can't be lost. When you get it, you don't want to press it."
Startup skills, a long reading on his interface, began to read slowly. His ability to remove traps is a mid-level trapping skill for Scouting. The middle-level skill is used to disassemble the a+ level device. It is difficult to play without the assistance of Robert.
He is not afraid of difficulties, he is not afraid of difficulties. The harder it is, the faster it is. It is not difficult to explain that the containers piled up in the warehouse have no value. The scouting profession wants to be promoted to the master. The main skill needs to be at least advanced to have the opportunity to comprehend. So many traps to practice, enough to put the layout trap on the advanced.
"System Tip: Congratulations on your successful disassembly of the a+ level [explosion trap device], get the advanced [layout trap] information!"
"System prompt: due to improper operation of your disassembly process, the device cannot be recovered due to damage!"
"System prompt: You get [precision compression spring] x3."
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