Chapter 9:


[The script has been completed and the reward is being settled. 】
[Get experience value: 500, game currency: 0]
[Get Items/Equipment: None]
[Complete / Accept Task: 0/0]
[Special, hidden task completion: 0, crack the world view: no]
[Stunning value surge: 0 times, the highest fright value: 0%, average fright value: 0%]
[Your fear rating is daring, there is no extra bonus in this mode. 】
[Settlement is complete, please continue. 】
Here I have to explain some of the settings for settlement in the multiplayer mode.
In the thriller paradise, killing the monsters by hand will not affect the final experience acquisition. All the experience is settled after the script ends. Generally speaking, as long as there is no serious resistance or counter-effect for the script, the experience of each survivor is the same, unless the player’s performance really conforms to the so-called
piggy-like teammates
. Then the system will deduct some of his experience at the time of settlement.
This is also to limit the problem of "grab blame" and "excessive output." Some players use the very exaggerated means to attack when they play the game, in order to ensure the belongings and experience share of a certain monster. The killing dog has to use the feeling of the rocket launcher, only to create more than the teammates faster. hurt. This is not only a personal behavior, but also a waste of team resources.
However, this setting seems to have another problem: since the experience is the same, more people who kill monsters will only waste the survival value and the fitness value, which will cause the player's enthusiasm to fight down. In fact, players who are diligent in combat and who are good at fighting will be rewarded with skill values, which will be explained next.
In addition to killing monsters, the thriller has no additional experience, and even the concept of
falling treasure
does not exist. For example, if a mummy dies, it is absolutely impossible for him to suddenly explode a knife, a shield, or even a gun. If something is to be obtained from him, it is a rotten bandage or dry muscle. This is the case... you have to let the player tear it by yourself, take it off after you tear it off, the system will give you an item description, there are many pits, please refer to [stone].
Getting equipment in this game is a very "fun" thing. In addition to entering a specific storage area through puzzles, in most cases, a large number of non-mainline items, including equipment, must rely on the player to "find." For example, a set of Spider-Man's tights in the window of the street may be completely useless, or it may be a sophisticated level of equipment. For example, if you wander around a sewer, you may find a double knife. a series of weapons such as thorns, nunchakus and long sticks...
In short, to get equipment in the script, wisdom, luck, diligence, the three account for the same, the first two can not be forced, the third, nothing more than spend more time to search only, of course, the search needs combat strength Support, in general, the script will not let players have a long free time to move around, and in addition, players must have enough physical fitness to move around.
As for the way to obtain equipment outside the script, the internal testing stage is basically not available, but when the exchange is open at the time of public beta, it can be purchased by relying on the game currency and skill value.
The game currency does not have to be said. Like most games, it can be used to buy the "store goods" provided by the game, or to go to the auction house to bid on the products of other players, or to conduct direct transactions.
The skill value is a relatively rare currency. It is impossible to trade skill values ​​between players, and there is no circulation in the exchange. Skill values ​​can only be used in one place - "frightening the box." This is the name of the system special store, no one knows why it is so named, maybe they think the player will "scare" when they see the goods inside.
The skill value can buy two kinds of goods in the scared box. The first one is the game currency, and the player can exchange one-to-ten ratio in one direction. The second is the items that can't bring out the script. For example, the body must be killed in the novice tutorial. Obviously, this sword plays a similar role to the plot in his tutorial. It was to let him defeat the blood corpse that could not be defeated by the character of the time. So at that time there was no restriction on the use of grades or specializations on the sword, and it was impossible to bring out the script.
Similar equipment, items, skills, etc... will not disappear from the system's database after the script ends. Although the player can't take these things out, they will enter a place similar to the recycle bin. This place is scared. . These things will be sold here as merchandise, and can only be purchased with skill values, and their attributes will change accordingly. For example, the conditions of use of the equipment will be adjusted, and some effects that are only applicable to a script will be changed. Most of the card types will become permanent, and of course, the learning conditions will also rise.
The scared box was not opened during the internal test, because the current "recycle bin" is still very empty. After the start of the public beta, it is necessary to welcome a large number of players to enter, so it is necessary to accumulate a certain cargo reserve during this period. After the special store is officially opened, in order to control the total amount of goods not too much to affect the browsing, from the time of the shelf, items that have not been sold for seven days in real time will be completely deleted by the system.
The cap rating of the internal test is 20, as a game that queues up the script, the level is not an advantage, and the game currency can be bought in the future. Therefore, the biggest advantage of the beta player when opening the beta is undoubtedly the accumulated skill value. The first batch of products after the operation of the box is scared. Only those players with skill values ​​have the purchasing power to obtain. This is a kind of Priority is given.
Speaking of it, look at the previous questions about active combat, it is better to explain - fight for skill values.
The puzzle is not that everyone is good at it, but fighting, everyone can participate. The skill value is set to "everything that enhances the efficiency of the game will reward the skill value", which can not only be reflected in the puzzle, but also often has the opportunity to get the skill value in the battle, such as high-yield and low-loss killing, Even killing, group killing, special killing with scene conditions, etc...
The example is very good, still in the unfamiliar newbie tutorial, if he did not find the key in the square room, but choose the trick, he can get the skill value. The key is how he looks, most people will face the door, slamming with the soles of the feet, and the characters in many movies are doing the same. In fact, this is the most laborious method. It is much more labor-saving to use side kicks or swing kicks. At that time, if I didn't know how to use a more efficient way, I would get the skill value, but it might not be as much as the puzzle, but there is always around 10 o'clock.
This is two ways of playing, two different paths of growth. Players who like reasoning, relying on solving puzzles, cracking the world view and so on, can get a lot of skill values ​​at one time; players who like to fight, constantly honing the techniques of combat, can also obtain skill values ​​by force. Under normal circumstances, in fact, the players who take the battle route take more, even if the puzzler has reasoned to the final step, as long as it can not be cracked, the skill value is not at all. Force-type players can accumulate bit by bit.
But no matter how it is played, the most taboo in this game is the "brain-brain" behavior. The setting of various horror elements is nothing more than to make people lose their calm and make a move similar to killing dogs with rockets. In the thrilling paradise, the most reasonable way to fight can get the most benefits. With a rocket launcher, you only get a pile of slag, but if you use the dog stick method, you can get a homemade fur and a pot of stew.
............
After returning to the landing space to see the settlement data, and then open the menu, I found that I directly rose to level 4, the fitness value has increased to 400/400, and the current experience is 0/400, it seems that this game upgrade experience and It is not an exaggeration, at least for now, it is increased by one hundred increments per level, which is consistent with the increase in fitness value. However, the official website does not give specific game data that requires much experience at each level. Those who write the Raiders did not mention this. It is not possible to rule out the situation where the upgrade experience is more and more exaggerated after the level is high.
"I feel like brother, I went straight to the third level! And the difference is 30 points and the level is four!" The voice of Wang Sighzhi sounded from the communication channel.
"I know." In fact, I have long been able to calculate the experience of Xiaoshen. Compared with him, the gap is nothing more than the 30-point skill bonus in the novice tutorial. "If we play more than one person training, it should be It is upgraded to level 5. However, this model is really not cost-effective. At the fifth level, we naturally have to play the team survival mode, which is the core content of this game. But now we are seriously lacking equipment, let alone good equipment, generally None of them, so after entering the team, it may drag others..."
"Ah? Team? Dragging others? Who?" Wang sighed.
"Your kid is really not watching the game at all..." Feng Jie explained: "The number of people in the team survival mode is two to six random, not directly entering the script, but entering in queuing. If we have six people in a row, it doesn't matter. But we are two people. As long as we don't encounter two scripts, we need to cooperate with others in the scripts of three, four, five and six.
If our strength is too weak, it is likely to die in the process of script. Even if others succeed in customs clearance, we can only get the corresponding experience value according to the contribution we have made before, but we can’t get the clearance after the customs clearance. Settlement reward.
What's more, in that mode, there is still a problem of splitting, players who have no team relationship with each other, and the equipment and skills they find are naturally whoever they find out. Unless there is something that can't be brought out of the script and you can't use it, no one will easily share the searched equipment or skills.
People's mentality is like this... Some people even get a chicken-ribbed thing, they can't sell it on the exchange, they can only earn dozens of game coins, and they won't be willing to give it to the script for free. Other players in the game. You must give them something to exchange, so that they feel that they have earned.

Wang Xizhi heard this here: "In short, that is to say, if we don't want to improve the hard power of some characters now, it will be very difficult after the fifth grade. If the level of specialization is not open, even if people want to The replacement equipment or chicken rib skills are sent to us when we are sent to us, we can't use it."
Feng does not know: "I understand it, then, we first disband the team, the single survival mode."
"It’s all right to say that I’m going to kill me alone!

I didn’t know how to laugh, and replied: "The multiplayer training mode just now, we should be regarded as supernormal completion. It is reasonable to say that we won't get 500 experience points. I wonder... this BOSS is not for us to kill. The chance that the play can play the killing pass is very small. Normally, to escape the final clearance, it is estimated that you can get a 300 point up and down.
However, since the level has risen faster than expected, it is now best for us to reach level 5 through a single-person survival mode. After getting it, the strength should be significantly improved, at least one or two specializations can be opened, and one or two pieces of equipment or skills can be taken.

"Okay, then go straight, you can see my game status in the friends list?" Wang sighs.
"Well, yes." Fengshui replied: "If anyone finishes it first, then wait for the other party. No accident, up to an hour, we can pass the customs and reach level 5, then we can go to the legendary team. Try it in the survival mode..."
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