Chapter 1660: This is the Zerg (Part 2)


The "Corruptor" is definitely not the most powerful of the "Zerg" long-range attack units.
However, the role of the "corruptor" on the battlefield cannot be replaced by any other bug.
This is an almost perfect bug, and its aggressiveness is varied.
Its most powerful offensive ability is to release a strong acid shell.
This kind of strong acid shells whose corrosive power may still be higher than the corrosive power of the alien blood can quickly melt through the thick hull after hitting a battleship.
However, this is just one of its attack methods.
In strong acid shells, there is a parasite that is hard to see with the naked eye.
These parasites can find a host by themselves, and the host after being parasitized by them will die within a few seconds, and then become a "acid bomb".
Among the known information, the most conspicuous record of the "corruptors" comes from their battles with the "protoss".
In that war, an "incubator" caught in the worm tide successfully hit an "aircraft carrier" that had lost its "plasma shield" protection with a "acid bomb".
The "aircraft carrier" is just a giant ship second to the "mothership".
In the "Protoss" fleet, the cost of an "aircraft carrier" is extremely expensive.
However, just a "corrupter" successfully destroyed an "aircraft carrier".
The terrifying acid successfully melted through the hull of the "aircraft carrier".
Countless parasites rushed into the battleship, crazily parasitizing every "protoss" found.
And those "Star Spirit Race" people parasitized by them mutated into a "acid bomb" after an instant death.
After all these "acid bombs" exploded, the "aircraft carrier" was completely scrapped.
This is the "corrupter", which looks inconspicuous, but can change the situation of local wars at a critical time.
But these are not all of their capabilities.
"Corruptors" also have a special energy attack ability. When more "corruptors" spit out "bacterial mud," special substances like "bacterial blankets" will emit a strong radiant energy.
At least, the "protoss" has not been able to cope with this intense radiation energy.
In other words, under the continuous influence of this radiant energy, the warships of the "Protoss" will lose control, just like a chariot in a swamp.
Moreover, when the "corrupter" is martyred, this radiant energy will become stronger and last longer.
It was precisely this point that made Yunhai probably certain.
"The Corruptor" is probably an evolutionary form of the "Magnetic Blaster".
Next, it was the "self-destructive bug" that made the "Protoss" a headache or even fear.
The "Morning Star Federation" has taken another more vivid name for "Blowers", which is "Suicide Giant Bat".
This worm, which is similar in size to the known "bat" of human civilization, is the size of the Federation "Nighthawk" fighter.
It's just that they don't seem to be so huge, but they contain violent energy mixing reactions that are difficult for humans to understand.
They are not so much a bug, as they are moving "energy cannonballs."
As long as they hit the target, the energy impact of the terrifying explosion is fatal.
Every time they appear, they are all overwhelmingly "suicide giant bats". Whether the target is a "Void Glow Ship" or a Federation "Cruiser", they will swarm them.
At least one-fifth of the warships of the "Protoss" and the "Zerg" were destroyed by the "Suicide Giant Bat".
In the "Morning Star Federation" war with the "Zerg", more than half of the warships were wiped out by these bugs unexpectedly or carelessly.
These are generally the known "Zerg" long-range attack troops.
Of course, these are not all.
These are just the main long-range arms of the "Zerg".
Among them, there are some special bugs, but because of their abilities and numbers, they rarely have any outstanding performance in the war.
However, no one would underestimate them.
According to the words of the "Protoss", the "Zerg" has never stopped its aggression and expansion, and it has never stopped its evolution.
Almost every time a new bug appears.
Maybe these bugs are strong, maybe very weak, but this just proves that the "Zerg" has another terrifying characteristic besides the endless number—infinite potential.
In addition to these main long-range arms, there are more powerful melee arms among the "Zerg".
"Zergling" is the lowest-level unit of the "Zerg".
It can be said that Zerglings are the key to the formation of Zonghai tactics.
A larva that does not have the ability to attack can divide into a dozen "springworms" after forming spores.
According to the terms of the "Protoss", the "Zerglings" often show terrifying lethality in landing operations, according to the "Protoss". There are few special performances.
Only as time went on, they were shocked to see the speed of evolution of the "Zerg".
The carapace of "Zerglings" became harder and harder, and their claws and feet became sharper.
A group of "Zergs", the lowest of the "Zergs", swarmed up in the cosmic battlefield and finally destroyed a giant battleship. This is already common in the final war between the "Protoss" and "Zergs".
Above the "Zergling", there is the "cockroach".
As the name suggests, this bug has extremely tenacious vitality.
Compared to their powerful combat effectiveness, the resilience of the "cockroaches" is even tougher.
In the war on the cosmic level, if the "Zergling" is the key to the formation of the Zerg tactics, then the "cockroach" is the backbone of the Zerg tactics.
Especially in the landing operations on the surface of the planet, they can often swiftly dive into the ground to attack and hide. The impression left by the "Protoss" is definitely unforgettable.
However, the most troublesome melee bug for the "Protoss" and the "Morning Star Federation" is not the "Zergling" or "Cockroach", but the "Explosive Bug" that is unprotected.
The body is swollen, and there is a liquid-filled tumor sac on the back. "Blowworms" can only move by curling their bodies, but their lethality is that their bloated bodies can definitely be scared compared to clumsy actions. describe.
Whether it is a battleship in space, or an enemy on the surface of the planet.
After the "Blamina" approaches the target, the unstable chemical substances in its body will intensify the energy reaction, and eventually an extremely lethal explosion will occur instantly.
This kind of explosion can be born on the hull of the ship without the protection of the energy shield, tearing a hole.
If such an explosion occurs in the enemy's mechanical forces on the surface of the planet, the destructive power will be even more powerful.
If the "Blammer" brings nightmares to the enemy, then the undoubted overlord of the "Zerg"-Thunder Beast, they definitely bring the enemy a deep-rooted fear.
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