Vol 10 Chapter 1028: Delta Special Forces (8)


In fact, to put it bluntly, the shaping of the game itself is not difficult. The real difficulty in Lin Yan's view is that when the game itself is shaping, the grasp of the details and other directions, etc., can be said to be very The test of the game producer's own ability.
Especially in the plot shaping, Lin Yan adopted a selective branching strategy in the plot shaping of this game, which means that the story will be different in the game according to the player's own choices. The road and the different ending.
Of course, Lin Yan himself does not like to make tragedies, so although there may be a happy ending at the end of the game, these endings will be thought-provoking. Everyone will think deeply about the plot in the game in the end. This is what Lin Yan really wants to do in the game.
In fact, in this game, Lin Yan can be said to be a large number of applications of various artificial intelligence systems, and in the shaping of the plot, Lin Yan has incorporated a large number of plot structures in it, as long as it is in the entire plot. Under the basic framework of this game, the artificial intelligence program of this game can combine many different plot results in the game, which can be said to be a very powerful system.
Taking Lin Yan’s madness as an example, he has combined more than two thousand classic military works and plot structure data of other film and television dramas into the artifact in this game. The artifact itself can complete the production of artificial intelligence programs in this area. This doesn't make Lin Yan worry about it, it can be said to reduce Lin Yan's energy pressure to a great extent, which allows Lin Yan to devote his main energy to the application of the basic links in this game.
This can be said to be quite important. In fact, after such a long time, Lin Yan also discovered that the artifact itself can bring Lin Yan the greatest help. In fact, in addition to the constant development cost, it is only as long as Lin Yan develops a good game. After the basic idea of ​​its own production, the entire artifact can be developed independently, and the final result can still make Lin Yan feel satisfied.
Therefore, the most fundamental role of the artifact is to help Lin Yan control the high production cost of making games, so that almost all of Lin Yan’s games are maintained at a cost of about 10 million yuan. It can be said that Lin Yan only costs After all, huge wealth was left.
The other is to double the efficiency of Lin Yan’s own game production, even several times. You must know that even Lin Yan himself thinks that if he doesn’t have the help of artifacts, he wants to complete a large game independently. Development requires a team of months to complete the most basic production.
But the artifact is different in this respect. The artifact itself is not a human being. He does not have any feeling of fatigue. The computing power in all aspects is also quite fast. In this case, the artifact can complete a team of several in a few days. Work that can only be completed in months or even a few years is the biggest advantage of the artifact itself, and it is also where the artifact is most powerful. Imagine that under such a situation, the high yield of Burning Tian itself is a matter of course.
The rise of Burning Heaven, the artifact can be said to be a great credit. But it is precisely because of this that Yang Fentian has been able to always tell the development at a very fast speed, and eventually became one of the best giant-level game companies in the industry.
It can be said that without the help of the artifact, although Lin Yan himself is confident that he can finally pull up Burning Sky, it will take Lin Yan at least a few years or even more time.
This has nothing to do with personal ability. It is the result of the constraints of many elements such as capital and production. It can be said that Lin Yan himself should be counted as the very lucky existence of being listed.
In terms of the creation of the basic scenes of the game, Lin Yan actually created more of the image of a military camp. You must know that in so many shooting games before, players have various weapons before the start of the game. The equipment is configured by the system by default. In fact, the player's own preferences are not considered more often.
This can be said to affect the player's own experience in the game, so Lin Yan decided that this aspect must be changed. This change is to create a new scene for the player, allowing the player to do whatever he wants in the game. To match your own combat mode.
Including the clothes on your body, the weapons in your hands, and even the means of transportation you want to take.
In the game, the player himself is truly in the barracks of the Delta Special Forces itself. In this barracks, there are many functional facilities for players to experience and interact. These facilities include the quarters, weapons depot, training ground, etc. Wait for a place.
Players can decide their own costumes in the Quartermaster Department. Although these costumes do not greatly improve the player’s own attributes, in many cases, only the appearance is the combat power. The appearance of the game in the game is actually only It is the existence that makes the player the most eye-catching. In addition, Ou needs to say that in this game, Lin Yan adopts a third-person combat method.
As for why the third-person perspective is adopted, this will be described in detail later, but in the game because of the third-person perspective, the player can see everything on himself very clearly, so the attire on the player can be said to be the same A part of the player's core experience.
As for the weapon arsenal, that is naturally the place where players equip their own equipment in the game. You must know that since it is a shooting game, the gun itself is naturally the top priority in the game.
Therefore, it is very important to match your own firearms in the game. There are hundreds of firearms in the game that the player can choose. It is still the same as in the online mode. The player can carry two long and one short three types of firearms. .
However, in this game, there are some special rules for the selection of firearms. Players generally need to choose a task in the game before they can make a choice of equipment.
However, according to the mission form, there are some restrictions in the game. For example, if you are sneaking into combat, the player must fight silently. In this type of battle, the player needs to minimize the sound. At this time The player himself needs to choose the kind of weapon that can use the silencer, and the weapon that can't use the silencer is unusable in such a level.
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