Vol 10 Chapter 1038: Rainbow Six (3)


In many cases, Lin Yan still has a lot of ideas about shooting games. For example, Lin Yan created the first in the game before, the switching mode between the first person perspective and the third person perspective.
Allow players to have a better perspective experience in a complex battle environment. After all, shooting games often have a relatively complex combat environment in front of the players when they are playing games, and this complex combat environment appears to have a relatively high perspective from the player’s own perspective. Requested.
Although shooting games are highly realistic works, no matter it is any game or even any device, it is difficult for the specific manufacturer of the game to give players a feeling of being on the spot. This feeling is the same not only visually, but also sensory and even tactile.
So in some special scenes, such as a relatively narrow terrain, the player is likely to be beaten to death because of this feeling of inadequacy.
For example, this is the case in the world of Call of Duty. Players in some narrow terrains are likely to be attacked to death by enemies in the corners without paying attention. Therefore, this kind of sensory is not in place. It is also an important place that restricts the development of the game itself. This is very clear, at least in Lin Yan's opinion.
But this kind of inadequacy is often impossible to repair or make up for with the existing technology, so it can only be made up in the design.
Therefore, in some shooting games and even action games, Lin Yan has no dual-view switching mode applied. Players can use their own preferences in the game as well as the needs of the terrain scene in the game. The angle of view is switched.
In the open area, the player can use the first-person perspective. In the narrow and complex terrain, the player can switch to the third-person perspective with a larger field of view to detect various dangers early.
This is the essence of this dual-view switching mode.
For the game Rainbow Six, Lin Yan adopts a dual-view design mode in its game mechanics, but in actual applications, the players themselves actually have many methods in the application of vision. , Some of these are game mechanics in the game, and some are game content in the game, which belong to the real world's real technical means for counter-terrorism.
Therefore, in this game, Lin Yan still adopts a game mode that is as realistic as possible. For things like anti-terrorism, the various equipment that he has in reality will also have everything in this game. At the same time Players can truly become a powerful counter-strike elite in the game, and this game still inherits Lin Yan's consistent game style.
That is the rich gameplay, and this powerful gameplay is definitely a big attraction for players, allowing players to be deeply fascinated by the game world when facing this game. This is the most powerful part of this game.
The same Lin Yan will also make this game extremely professional, at least in the professionalism itself, absolutely will not let anyone pick out any faults, this is very clear, after all, for a real For the military shooting games of the United States, any kind of flaws in military knowledge cannot exist, because it is a kind of blasphemy.
So this game must have excellent professionalism, no matter from any angle, the shaping of military issues is absolutely professional and in place, and this does not require anyone to doubt it.
Of course, the game experience is mainly divided into two aspects, one of which is naturally the game system and the specific combat mode and feel of the game, etc. These are relatively hardware.
It can be said that there is no need for anyone to worry about this. After all, Lin Yan has already worked hard in this aspect. Under a relatively unchanged framework, various changes are made. Players are in the game. Will be able to use a variety of firearms, and at the same time, players can also modify these firearms according to their own preferences. This is very good. For the pursuit of personalization, Lin Yan is in many games All of them performed very well.
Of course, what really makes Lin Yan care about is the shaping of the plot of this game. After all, in Lin Yan's opinion, this is the most important point.
In Lin Yan's shaping of the game's plot, the protagonist is no longer the uncle-level protagonist in the original Ubisoft Rainbow Six, but a newcomer who has just entered the special forces and participated in special operations.
Players can freely edit the protagonist in the game, even the gender of the character, but it can be said that the protagonists of different genders experience many different plots when playing the game.
It can be said that players of different genders have two completely different game stories in the game. Interested players can also have a richer plot experience, and even the angle of interpretation of the whole story is different. , If you want to understand this story in depth, it is very necessary to play different weekly games.
Before playing the game, the player can position the character according to his own preferences. There are three kinds of positioning in the game that allow the player to choose at the beginning.
One is the assaultman. As the name suggests, the assaultman is on the front line. Whether it is breaking the door when rescuing the hostages or fighting the enemy head-on, the assaultman is always at the forefront. It is the same character as a vanguard, but the same requirements for the player themselves are still relatively high. This is the first requirement for the eyes and hands to be bold and careful.
The relatively safe one is the role of the machine gunner. The task of suppressing firepower during the battle is relatively simple, but because the weight of the weapons carried in the game is relatively large, the player is acting as a machine. When the gunner is holding the main weapon, there will be a certain drop in speed, but he is extremely fierce in firepower.
The other is the sniper, who provides sniper cover for the entire team, and even when necessary, to kill the hostage-taking terrorists one by one, which can be said to be a very popular choice and positioning.
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