Vol 10 Chapter 1040: Rainbow Six (5)
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Game Development Mad God
- Lord God
- 1302 characters
- 2021-04-20 12:45:31
Players need to continuously improve their merits in the game to be able to continuously improve their military ranks. Also, only after the military rank reaches a certain level, the players can really start to command the entire team to fight, in the middle of Lin Yan himself It takes a certain amount of time to think of it.
And the command system itself has a certain degree of complexity. For the player’s experience, it also increases the difficulty of its own control to a certain extent, so if the player feels that he has no ability to command the entire team in the game .
In the game, the player can also choose to always be a team member, and then follow the specific commands in the game to play the game.
In fact, the most significant difference between the two is that when a player is a team member, he only needs to complete the task assigned to him by the commander, without having to worry about the situation of other players.
Relatively speaking, players can concentrate on fighting, so in many ways, it is not too much to involve the player's own energy.
But being a commander is different. Seeing six directions and listening to all directions is the essential basic quality. In the game, players must pay attention to the situation of the entire team, and when necessary, order different members of the team to come. Perform different tasks.
The player has to arrange the tactical formation of the entire squad, command the team members to receive the enemy secretly, and so on. These things involve a lot of players' energy in the game.
Moreover, various situations on the battlefield are changing rapidly, requiring players to constantly change orders to command the combat team to conduct operations. A single negligence may cause the entire team to suffer huge casualties, or cause all the team to die.
These costs are those that players cannot afford in the game. In fact, this setting is often considered a relatively good difficulty mode setting for players.
As a team member in the game, the player only needs to take care of himself and complete his own tasks. However, as a commander, the player needs to constantly observe the situation of the entire team in the game. In various situations, come to give the team the most correct order, a little carelessness may bring very serious consequences, either for the team, or for the task itself.
It can be said that the difficulty comparison between the two is not as simple as a simple number. Therefore, as a commander, it is only suitable for some players with overall concept and sharp thinking to try, and ordinary players are more suitable for players in the game. When you are familiar with the entire game and your own control is very proficient, you can consider the option of making yourself a commander.
The commander can say that the core gameplay in the game is listed. Players can really challenge themselves in the game to exercise their abilities, and the commander can also use a variety of special equipment in the game. All of them cannot be used as team members, and the commander's own authority is also very high. If the mission to be performed by the player is very far away, the commander can even call for the support of the vehicle.
At the same time, the higher the level and authority of the commander, the higher the support the team can get. More importantly, the amount of merits a commander can obtain in the game is far more than that of a team member. That is to say, after becoming a commander, as long as the player can successfully complete the task, the commander himself will be promoted very quickly. Generally, players can only be upgraded to school-level officers in the middle and late stages of the game. In the middle and late stages, the player who served as the commander early may have become a high-level school-level officer, which is completely different from the team members.
However, high returns also represent high risks. If the players in the game will only fight in small teams and cause any very serious consequences, then the players will also be punished in the game, such as demoted, lowered their ranks, etc. , These are things that players will not encounter in the game.
But what I have to say is that no matter whether the player is a sniper or a good commander, there is no difference in the plot itself. It is just an interpretation of the plot itself from some perspectives. It's a different forehead. The fighters who charge and fall into the battle will have a perspective, but the same commander in the rear will have a perspective. At the same time, they will see completely different information in the information they come into contact with. These are their own. Dictated by the location.
The first thing that needs to be pointed out is that in this game is a completely open world, or in other words, for the entire game world, according to Lin Yan's own ideas, he shaped the entire game into a living creature like a creator. world.
And such a world is the real embodiment of the sense of substitution in the game. One of the important points is that the world of this game is a real world with sound.
For example, in the world of open games in the big scene of the previous life, players walking on the street can hear the roar of car engines on the street, the sound of planes galloping by, and the sound of explosions and gunfights. Wait.
But the player only seems to be unable to hear the sound of people talking. For example, there are two people standing on the side of the street. From the ecological actions of these two people, it seems that the two people are communicating with each other. But in fact, when the player is close I can’t hear anything when I’m in.
Even if there are simple dialogues and so on in some games, what the player hears in the game is just a few words, and there are many repetitions, which may be the repeated repetition of those few words.
It can be said that in the shaping of these details, the sense of substitution that many games can reflect is not very strong. In this game, Lin Yan completely changed this point. In order to enhance the sense of substitution of the game itself, Lin Yan completely strengthened the voice system of the entire game itself, and hundreds of millions of character dialogues were collected by Lin Yan. Get up, and then blend into the whole game.
If a player listens carefully on the street, and if he can hear the conversation between anyone on the street, they may be talking about their children’s learning, they may be talking about the news that the national football team has become a national shame, or they may be talking about some gossip news. Wait, the player can hear it anyway.
Regardless of whether the players themselves are interested in these content or not, but at least from these details, it can be seen that the sense of substitution of this game itself should be considered very strong. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlRead the full text of the game development mad God: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record this reading (Chapter 1040 Rainbow Six (5)) and open it next time You can see it on the bookshelf! If you like "Game Development Madness", please recommend this book to your friends (QQ, blog, WeChat, etc.), Thank you for your support! ! (EbookFREE.me)