Vol 10 Chapter 1086: Gu Jian Qi Tan (4)
-
Game Development Mad God
- Lord God
- 1397 characters
- 2021-05-11 12:43:47
But in terms of game content, I can only say that this game is still relatively poor, first of all, the combat system. I have to say that even Lin Yan could only give this game a low score in this battle system. This low score is still a face-off score, a hard score, because the battle system of this game is really bad, or it’s not shaped at all. .
First of all, the combat system of this game is incomplete. There are obvious shortcomings in the game, and even the producers themselves may lack confidence in the combat system.
Looking at the combat system in the game, it is actually quite acceptable in some cases, and you can even find similar examples from some foreign games, but it may not be very good, so I can't master it in this respect.
The setting of the combat system seems to have some action elements in it. It can be said that this kind of idea is very good, but when I really experience it, I can only use two to describe it, that is nonsense.
Many skills in the game are not very smooth, and it is actually difficult to play a role in the game. You must know that the skill part in this game makes people feel restless, long-time charged shooting and stiff and other effects make the character in the game, more often than not an offensive character, but a live target. Yes, this not only affects the experience, but also makes people feel crazy.
Of course, there are still a lot of things worth complaining about in the combat system, but the design of this weird combat system can't actually detract from the designers and developers of the game itself. In the final analysis, the cabinet itself is basically blank in the field of action games. There is no relevant development experience. If you want to do a good job, you have to cross the river by touching the stones, and it seems very normal to be wet by the river.
In fact, for a long period of time, domestic single-player games and well-known games are all turn-based in combat. If you hit me, I hit you like a house. The Legend of Martial Arts and the Legend of Sword and Fairy are examples of such games.
There are also some war chess games and strategy games, but there are really few serious shooting games and action games, and most of them are suppressed by many better works. Dead, I have to say that this is really a big problem.
This has led to such a status quo. After all, the action game itself is far from turn-based games for the momentary feel of the use of moves, the effects of physical hits, and the special effects of foreheads during battles, etc., but Most domestic companies have no experience in this area, but in the absence of such a green smoke, the ability to boldly change and innovate in Gu Jian Qi Tan 2 is still very admirable.
If the subsequent game only needs to continue to shape it like this, and pay more attention to the combat system, in fact, it may not be a good combat system. Generally speaking, it is still the reason for inexperience.
The next thing I want to talk about is the most unbearable part of this game, that is, the performance design of the game itself and the writing of the lines. The good point is that the plot of this game is a bit procrastinated, and the lines are a bit too sloppy.
To make it harder to say, the lines of the game itself are a strange piece of the domestic game. The lines of the game have dragged on to a very high level. Many players in Zhanang not only have the urge to scold their mothers, but in fact this is the blunt. The lines in the game are really too much nonsense, and a very simple thing requires a long list of words.
And in this regard, the game can’t skip a sentence or a paragraph, you can only read it a little bit, or just skip it by pressing ESC without watching it.
As a result, the rhythm of the entire game has a very obvious contrast. The game can be said to exist cleanly during the battle and when the plot is set off. During the battle, it can be considered to be delivered to the market with a hearty, but Once you enter the plot stage in the game, it is more of a mouthful of cannons, and the whole feels like a soap opera, procrastination and grinding.
The writing of the lines is not only grinding, but the words used in the process of writing are also a bit difficult to understand. In the lines of the game, there are a large number of modern language and Internet words added to it, and the overall prediction is A feeling of incompatibility greatly affects the player's sense of substitution, and this is what makes Lin Yan relatively speechless.
Another commendable point is that the control experience of the game itself is very good. It supports the handle to play the game, and the stable viewing angle and various actions still make the player very comfortable.
There is also a small detail. This is an improvement compared with other domestic stand-alone games. Many characters in the game have some expressions, but these changes in expressions are only shown in the plot. , Most of the time, it is still a dead face.
Of course, the design of this expression is not obvious, that is, the mouth is open. It can be said that it is relatively rough. After all, it is also because of the limitation of technical conditions. In fact, it is not easy. After all, you are reading lines in the game. At that time, the main character's mouth was also moving, which is a good game detail.
As for other aspects, there has not been much progress. It is still the old routine of domestic stand-alone games. The turning around is also carried out on the spot, and many other areas appear to be a bit rough. In this regard, the road of domestic games is It's still very long.
In the game plot, there are some benefits of getting nonsense. It is able to interpret the characters more clearly. At the same time, although the game plot is good, some of the elements are still a bit too old, nothing more than in many games. They are all used to find people, find things and draw knives for help.
Of course, this kind of youngest is still relatively popular, but it does not have much influence on the plot, but it makes the plot more plump a lot.
On the whole, Ancient Sword Qi Tan is a good game, but the design of some parts of the game can only be described by one sentence that should not be described.
Of course, in Lin Yan's redesign, these things that shouldn't be Su are, Lin Yan is bound to not let these things reappear.
In this game, although it is a fairy-style game, it does not prevent Lin Yan from shaping this game into a top-notch action game masterpiece.
After all, Lin Yan has already created several series of games including Asura’s Wrath, God of War, and others. The production experience of action games can be said to be quite rich. In many cases, Lin Yan can have a very Good game ideas, to shape the game.
At the same time, a fairy-like action game has never been seen in the market before, which is one reason why Lin Yan wants to reshape this game.
It is indeed a very good idea to take the Chinese classical fairy-xia culture as the core content of the game, which Lin Yan himself confirms. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1086 Gu Jian Qi Tan (4)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)