Vol 10 Chapter 1131: Glorious mission (6)
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Game Development Mad God
- Lord God
- 1187 characters
- 2021-06-03 12:57:11
It’s really a pity. To tell the truth, this game of glorious mission is absolutely capable and can be made better, but the weakness of the domestic game production field still limits the full use of this theme. This game can only be used very well. To a large extent, it has become a mediocre work that has been forgotten.
Not even a few people can remember this game at all. I have to say it is really a pity, but what can be done? After all, this was already something in Lin Yan's previous life.
Lin Yan cannot change the things in his previous life, but at least Lin Yan will definitely make his glorious mission shine in this world, and even become an eternal classic in the world.
For this game, Lin Yan already has a better idea in his mind. The production blueprint of the entire game has already appeared in his mind, but how to make it, it is still necessary to think about it.
The game that Lin Yan wants to make will once again become a battle mode that perfectly combines the stand-alone version and the network version.
And this design is the most able to increase the player's sense of substitution, and the attraction to the player himself.
First of all, Lin Yan definitely needs to change one of the most prominent shortcomings of this game in the previous game, and that is the reshaping of the screen.
Therefore, Lin Yan first had to put great effort into portraying the characters, scenes and equipment in the game. The screen technology is what Burning Tian is best at, and soon, Lin Yan's efforts are initially effective.
The picture this time can be said to be very delicate. The overall look and feel is almost the same as the scene observed by the naked eye in the real world. This is almost what this world can achieve. The limits of the picture technology.
In the basic demonstration of the game screen, each character is almost like a real person. Every action and expression are very real and natural, and even enlarged. Every pore on the character’s face is shown. This shows that It is so delicate to the degree of what kind of horror to hear.
In the creation of dynamic scenes, Lin Yan also tried his best to restore the real feeling, and the exquisiteness of the production of just one seawater reached the level of more than 800 frames.
The Yangtze River in the entire game looks like it is in the real world. Players are fighting in a real world. The game screen looks more like a movie world, a real movie world.
It is not a world built by three-dimensional models and figures. It can be said that the quality of the picture now is far from the glorious mission in the previous world, and it is far from being as simple as three or two streets.
It can be said that the fineness of the graphics of this glorious mission is a level of screen production that can completely satisfy players and even experience.
At least in this world, the weakness of the glorious mission itself is completely non-existent. Players can control their own characters in the game to experience a war scene like a Hollywood blockbuster.
The magnificent war scenes, professional technical and tactical actions and large-scale equipment that resemble real existence constitute the core experience of the entire game.
And the next shaping is that Lin Yan wants to adopt a third-person perspective shooting mode in this game, instead of the previous first-person perspective design mode, Lin Yan wants to allow players to truly see their characters in the game , Rather than just seeing a gun.
For Lin Yan, this is actually a lesson in the blood of the market. When playing first-person shooting games, when he was suppressed by the strong fire in front of the opponent more than once, because he didn’t know what was behind. The tragic experience of being stuck in the retreat by obstacles and finally being killed, I believe that many players who often experience first-person shooting games have such energy.
The first-person perspective, although it can give the player a better line of sight, the ability to perceive the surrounding environment is very fragile. When a situation occurs, it is easy to be restricted by the surrounding scenes.
For example, it is not the first time that Lin Yan saw the scene where the player wanted to retreat into a room, but was blocked by the door frame and finally killed.
Therefore, Lin Yan wants to set a third-person perspective in this game. Players will see the full picture of the characters they control and a small part of the scenery around them, just like the control mode in Resident Evil.
But in this game, the player has a higher control sensitivity, and the overall control feel is no worse than the first-person perspective. The player can see some surrounding scenery, and it also allows the player to encounter in the game. When it comes to emergencies, it can have a better ability to respond.
At the same time, because the player can see the full picture of the player he controls in the context of the third person, the free dress system designed by Lin Yan in the game is even more meaningful.
In this game, Lin Yan did not think about selling any characters or the like. Players can customize their own character image when they create characters before the game starts. Players can choose the gender and height of the character according to their preferences. Muscle state and many other numerical values.
Players can create a young soldier, or they can create an image of an elderly but experienced veteran. In the game, the custom character system is very powerful. Lin Yan can ensure that every character created by the player is Being unique is very different.
It can be said that such a custom character system is a product that fully retains the player's own personal needs. Personality is always what the player needs during the game. If there are exactly the same characters everywhere, how much will affect the player in the game. In the mood of recharging money.
In this game, the powerful clothing system is also a very powerful system to ensure the player's personalization. There are many clothes that players can find and wear in the game.
Clothes, shoes, hats, helmets, sunglasses, pants, even tattoos, etc. can be said to be everything in the game. If it is the only thing that does not meet the actual combat in the game, it may also be the clothing system. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1131 Glorious Mission (6)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)