Vol 10 Chapter 599: Freshness and tactics


Therefore, in the game, it is very important for the player to arrange the battlefield before the zombies start to attack. Lin Yan has designed more than one hundred and twenty combat maps in this game. It can be said that each map has a unique topography and landforms. Basically, the scene of each level is different.
This is a great improvement compared to the original Plants vs. Zombies. After all, different maps and scenes can give players a constant sense of freshness, and the topography in these maps is different, which adds to the sense of freshness. At the same time, it gives more play to the player’s own subjective initiative, and arranges the map that he thinks is correct, and the deployment in the previous level is in this level because of the changes in the terrain, the beginning is not applicable, the player must be on the battlefield Perform physical deployment by reviewing the situation.
After Lin Yan changed this game, it has been explained that the player can plant plants in any place not occupied by zombies. This means that the player can freely arrange his forces according to the needs of the form, such as in The pea shooter is configured at different angles in the three directions.
In this way, the pea shooter, a long-range attacking plant, can form a crossfire, and when necessary, conduct a concentrated fire attack on the most threatening target.
And like potato mines, in Lin Yan’s design, as long as players have enough resources, they can completely turn a large part of the open space in front of them into minefields, causing a lot of casualties to those attacking zombies, and then a lot of them around The arrangement of the pea shooter, formed fierce firepower, and carried out fierce firepower against the zombies.
Even if there are no dense minefields, players can also place potato mines in key places such as corners. These mines can often bring players some unexpected gains.
After all, there are various positions in this game that have their own very unique functions. Players can fully use these plants to play games on a battlefield that has been expanded many times.
Similarly, while Lin Yan changed the rigid combat mode and combat method in the original work, he also made a very large adjustment to the zombie AI. These zombies are no longer the same as the previous work. The zombies are Can make different actions and behaviors according to the battlefield environment. When Bitu encounters obstacles, the zombies may choose to look through the obstacles or go around directly, instead of walking in a straight line until dark and walking until they are killed. until.
It can be said that this is also increasing the challenge of the game, and even sometimes some zombies will use some simple tactics, such as outflank tactics, bypassing the frontal firepower arranged by the player, to deal with the relatively weak firepower of the player in the game. Attack on the flanks.
So this also requires players to take care of all directions as much as possible for the firepower arrangement when fighting, and not to give those zombies a chance.
Of course, the change of the scene and the change of the enemy does not mean that the difficulty of this game has increased or decreased. According to Lin Yan's standards, the difficulty of this game itself is not too big compared to the previous game. Change, if we say change, it can only be said that this game now gives players themselves greater flexibility.
As long as the player can make good use of various scenarios and tactics in the game, it is not very difficult to survive under the attack of zombies.
Since the scene has been enlarged in the game, the enemies in the game will inevitably increase a lot. In the original Duty vs. Zombies, the total number of various zombies can be over a hundred, then it can be said to be very It's not bad, but now the area of ​​this scene has increased several times, so the number of enemies must also increase.
Lin Yan wants to really create a feeling of a zombie army in the game, so because of the increase in the number of enemies, the more fierce the player's battle in the game, the player can even see all kinds of bullets flying in the sky.
Therefore, the collection of resources in this game is also very important.
In the game, Lin Yan gave up the mode of harvesting resources by planting sunflowers. This will not only occupy the precious resources of the player in the game, but will also squeeze the space that can be used for combat.
When Lin Yan was playing Plants vs. Zombies, he was very speechless and found that in many cases, as long as he planted another pea shooter behind, then he might not lose.
But these are only decidable, but Lin Yan is now remaking this game, and these regrets will naturally have to be made up for.
Therefore, the player canceled the sunflower that provided resources in this game, and there is no upgrade product. The resources that the player obtains are all the sunshine from the sun, and the moonlight for you at night.
Players rely on the resources given by these two systems themselves to arrange various battle scenes. In the game, players build their own positions and plant various plants with different functions. These resources are needed, and in battle Among them, when the player's plants are lost, the player can also quickly plant the resources in their hands to make up for the lack of firepower.
More importantly, Lin Yan formulated a very interesting mechanism, that is, the remaining resources in the previous level can be used in the next level. This is undoubtedly at the beginning of the battle to reduce the tension of resources. Very big relief, allowing players to create a solid line of defense in a short time.
Such a mechanism is more important for future battles. As long as there are enough resources, players can form a very tight line of defense to resist the attack of the zombie army.
It’s just that it’s not so easy to deal with a large army in the game. The
big wave
of zombies that players face in the game is not just a dozen zombies in a single wave, but a few zombies, maybe seven or eight at a time. Ten, hundreds of them, this is a very big test for the player's defense arrangement.
How to arrange zombies in a reasonable position is very knowledgeable, and in this game, for strategic and tactical issues, Lin Yan draws on the very classic infantry tactics in military history, the three-three tactics.
If you like the game development mad god, please collect it: (EbookFREE.me) The literary update speed of the game development mad is the fastest.
Latest chapter of Ebook Game Development Mad God Click here