Vol 10 Chapter 778: Fading light (7)


Therefore, vehicles have a huge role in the game. As for how much they can play, it mainly depends on the players' courage and skills.
Another interesting thing is that Lin Yan not only designed the buildings of New York on the ground, but also designed the appearance of the New York subway. In the game, if the player particularly likes to pursue excitement in the game, then go to explore New York. The subway is definitely a very good thing.
There are a lot of equipment hidden in the subway, and there are many things that players can use in the game, but Lin Yan has already said that high-yield represents high-risk, hidden in the dark world of New York subway Far from being as powerful as ordinary zombies, according to Lin Yan’s idea, the best time to explore the underground world of the New York subway should be in the later stages of the game. Players have basically upgraded their power skills. Have the ability to explore the world on the coast.
And there are many rare materials in the subway that are difficult to find on the surface, allowing players to make well-made powerful weapons, and even powerful firearms can be found inside.
For example, anti-materials such as the Barrett M82A1 are not strong. At least in the game world, powerful monsters can't even retreat under the muzzle of the 12.7mm large-caliber anti-material rifle like M82A1.
Maybe someone would have a moment why the subway is different from the surface. If you are lucky, you can find a lot of powerful equipment. In fact, Lin Yan, as a standard military fan, has some knowledge points about the subway that only military fans know. The excavation of the subway itself is not just for the purpose of public transportation, but has a variety of purposes. Many subways often have a very large area and many lines during the excavation process, but they may only be put into public operation. The small part.
More parts are hidden parts, that is, national defense projects, and more are devoted to national defense applications.
According to Lin Yan's own knowledge, at least when the construction of Moscow's subway began in the 1930s, it was considered that during a period of large-scale war, the army would only serve as a fortress.
The subway projects of the world's major powers have considered the role of military fortresses and civil defense facilities in wartime, so this designer of Lin Yan has a basis and is not aimless.
So in the subway of New York, the most valuable resource in this game is hidden, but the danger is more than several times that of the surface. Even if you have mastered all the agility skills and strength skills, in the underground world of the subway Among them, the player only has such a slim hope to retreat from the inside.
Because it is a completely dark world, the player's own vision is very unclear, and there are many dangers hidden in the light and dark, and even many enemies inside can kill the player in an instant, at least in Lin Yan's view, The gains and dangers of players in the subway do not seem to be proportional.
Therefore, players still have to think carefully about whether to enter the subway. Similarly, because it is a dark world and hidden dangers everywhere, it is also a high requirement for the player's own psychological quality.
Strictly speaking, zombie games are first of all a horror type of game, which naturally has certain requirements for the player’s own psychological quality, but the degree of horror of this kind of game is far from "Death by Daylight". Or a horror game like "The Curse of Blood".
In fact, in this game, compared to games such as "Rotten Kingdom", Lin Yan has carried out a new portrayal of horror and thriller in the game. Of course, more strictly speaking, it has carried out a systematic approach to this aspect of the original game. Upgrade.
In this game, there is once again a changing day and night, which means that in this game, the time of day and the time of night are not fixed. It may be sunny at first, but after five minutes it may be dark. Up.
This brings about a very serious problem, that is, during the daytime in the game, players can understand this game as a normal open zombie game.
But once the darkness falls, the player's understanding of this is not accurate, and this game should be understood as a biochemical horror game full of danger and terror like "Dead Space".
In the dark night, many horrible monsters that were originally hidden in the dark corners of the city will appear on the streets, and even ordinary zombies will become more active due to the advent of darkness. These monsters themselves have powerful perception capabilities. And fighting ability, all aspects are much stronger than players.
Encountering these monsters at night is definitely a very unfortunate thing, even connecting the game can be said to be fixed.
So when the darkness is rewarded, the player's choice is to hide, hide in a safe enough place, wait for the light to come, and work hard to survive the day.
In the game, the player may hide in a cabinet and listen carefully to the sound of the sharp nails rubbing against the wall of the dark night hunter outside the thin layer of cabinet door.
Players can also hide in the trash can, and look at the countless undead army from the outside through the opening of the trash can. Those roars belonging to zombies, every second is a huge stimulus to human nerves.
Players can even hide in the car, quietly waiting for the monsters not far away to gradually leave. It can be said that at night, it will be a very big psychological test for players.
Except for some fixed safe houses at night, no place is absolutely safe, so what the player has to do is to try to be like the prestige in "I Am Legend" before it is already dark. Like El Smith, with his own equipment and a day of exploration, returned to the nearest safe house.
Only a safe house is the safest. If you cannot return to a safe house, then hurry up and find a place to hide it. The more secret it is, the less likely it is to be discovered, the better.
But no place is absolutely safe except the safe house. Some monsters with strong perception ability can easily detect the existence of the player. How to detect it? It may be the breathing of the protagonist, or the heartbeat of the protagonist, or even a little bit of weak and undetectable sound made by the protagonist.
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