Vol 10 Chapter 779: Fading light (8)
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Game Development Mad God
- Lord God
- 1179 characters
- 2021-01-30 11:17:23
In short, even in the middle and late stages of the game, when the player's skill system has been formed, the player still cannot walk sideways in the world of the game. After all, there are still many things that the player cannot deal with. Fortunately, this game Among them is to support players to save their own.
It is a very important thing to develop a good habit of saving frequently in the game. At least the player can be resurrected from the most recent save even if he is killed in the game, and then reflect on his own practice and continue to talk about the task. Go down.
Take the underground world of the subway below the big map of the game as an example. There are a large number of monsters hidden in the game, and Lin Yan can say that these monsters themselves are very well shaped.
For example, very fast hunters, they have no eyes, they are afraid of the sun, they all rely on their keen sense of hearing to hunt. The human heart is their favorite food, so when facing such things, they can stay away. Stay away, you can’t stay away, then kill it with heavy firepower in your hands, but don’t get close, because even if the power skills are complete in the late game, the killer’s blow can kill at least half of the player’s health. Players basically do not have the ability to kill hunters in close combat.
Therefore, in this game, players must not get overwhelmed just because their skills have been formed, and the weapons in their hands are also powerful equipment. The reason why the end times is called the end times, in the end times environment, the reason why the human civilization world collapses is because of standing Humans at the top of the food chain have natural enemies.
From the top hunter, it instantly becomes a prey-like existence. This is the core of the entire game, so it will not change.
So in this game, whether it is the early stage of the game or the middle and late stages of the game, players must learn to behave with their tails in the game. After all, there are too many unknown dangers hidden in this world. These are all players need to pay attention to. .
Especially in the dark night, players must always be cautious. After all, in the dark night, not only those that can no longer appear in the sun are not that they will appear anywhere, even those that look stupid in the daytime, as if not too big. Threatening ordinary zombies will also become more fierce and sensitive, and these are a great threat to players.
So what the player can do in the dark is to hide well, hide well in a place, this place is best for a long time, so this place must be hidden, strong and safe.
The best place like this is the safe house. It is the safest to hide in the safe house. There are even monitoring probes in the safe house to see the surrounding environment. Players can sit on a chair and watch the ghosts outside. Night scene.
But in the game, there will always be scenes that prevent players from rushing back to the safe house in time before dark. After all, from the omen of darkness to the complete darkness, there are only five minutes in the game, and this The time is not fixed, and players cannot judge the alternation of day and night in this game according to the traditional time of day.
This five-minute time is quite important for the players. If there are more than a dozen items in five minutes to the nearest safe house without any trouble, it is actually possible even if the time is not enough. What's wrong.
But what if you encounter some troubles? For example, the player is performing a certain task, in a more complex scene, it takes a lot of time to come out, or is fighting with zombies, etc., even because the road environment is more complicated, which prevents the player from moving quickly Wait, too many things can delay five precious minutes in the game.
So finding an environment like a refuge nearby is the most important thing, but in front of the undead army, any hiding place has the risk of exposure, so players need to constantly move their hiding place in the dark, no one The place is absolutely safe, even if you climb to the top several times.
In the game, players can approach the safe house by constantly shifting and hiding in the dark. Once they reach the safe house, they are absolutely safe, and the horror in the dark night is shaped by Lin Yan. In the dark time, The time of day is the same, it is not fixed.
Of course, the night time is much shorter than the daytime, otherwise the player will just hide and seek in the game instead of doing the task. The night time in the game ranges from 20 minutes to an hour and a half. Most of the time, the time is concentrated in more than 30 minutes, and there are very few times when it takes more than an hour, but this is a small probability event.
Of course, when Lin Yan made this game, he didn’t let the player simply hide and seek in a dark environment. Many tasks in the game were done by the player within the specified time, so the night is dangerous. , But players still sometimes have to come out to do tasks, which increases the challenge of the game itself, and it also has higher requirements for the player’s own technology.
But in general, the overall difficulty of this game is still within a reasonable range. Although compared with the games such as "Dead Island" and "Rotten Kingdom", the difficulty and game methods have been greatly improved, but Still within the widest range acceptable to the general public, such a game itself has a certain degree of challenge, which highlights the sense of accomplishment of the entire game itself after being cleared.
Games that are too simple have no brains, and games that are too difficult give players an urge to die. Only such a game can make the players want to the greatest extent, so Lin Yan grasped this very well.
Secondly, what Lin Yan wants to say is that in the weapon shaping of this game, just like Lin Yan spit on the front, the weapons are divided into different color levels in the game. This setting is often the first place in people. It feels more like an online game of Xianxia, rather than a stand-alone survival game.
In the creation of "Dead Island", Lin Yan had already made the same mistake. Although the impact was not significant, it still looked awkward in the eyes of the caring person, so he held the attitude that more is worse than less. This color grade has been cancelled.
Instead, there is a mode for systematic evaluation of weapons in the game.