Vol 10 Chapter 780: Fading light (9)
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Game Development Mad God
- Lord God
- 1132 characters
- 2021-01-30 11:17:23
The systematic evaluation of weapons is the first weapon rating model created by Lin Yan in this game. The first thing to say is that weapons that can cause damage to zombies can be seen almost everywhere in this game.
Whether it is a rock on the street or a bench that originally provided passers-by, or even a dumbbell in a gym, it can be a powerful weapon for killing zombies in the hands of players. It can be said that weapons that players can use to fight can be seen everywhere on the street, even The DVD disc players in the video store can use them as darts to shoot zombies, but the power is very small.
When the player picks up a weapon for the first time in the game, there will be a detailed system evaluation of the weapon, including the durability of the weapon itself, use speed and lethal power, etc., very simple and intuitive will be displayed on the player’s In front, let the player understand the performance and scope of application of this weapon itself. Some weapons can be life-saving for the player, and some weapons can only slow down the enemy's speed in the game, even a little effect. nothing.
Of course, the weapon evaluation system itself is of course not only a small part of the role of the player, but more of the role is concentrated on the player's own weapons.
In this game, Lin Yan canceled the game element of the weapon blueprint, which means that although players can make their own weapons in this game, they do not have the blueprint for weapon making. It is more up to the players to play freely.
Therefore, the weapon evaluation system will check the best weapon ratio based on the materials that the player currently has in the backpack, and show the best game production method to the player based on the existing materials. This weapon production The method is full of uncertainty, but it also ensures that it is difficult for players to make exactly the same weapons in the game, unless the materials used are exactly the same.
This also makes self-made weapons more anticipated by players, and increases the game content in the game. Also like the front seat, players can make weapons in two directions. One is to re-create new weapons with materials. Such weapons are very powerful, but the requirements for materials are more demanding. Of course, players can also use lower-quality materials in The production of some general weapons in the game depends mainly on the player’s own ideas and the environment. If there is no weapon at hand that can cope with the situation at hand, then the player can only sacrifice the materials at hand to make something that is not. Such a powerful weapon, although a waste, is enough to survive the urgent need.
There is another direction for homemade weapons that is to upgrade existing weapons. Any weapon in the game can be upgraded, but it’s worth it or not. It’s a different story. Spears made of scrap steel are not good for them. Zombies have extremely strong penetrating power. When facing some relatively powerful monsters, the penetrating power of the steel spear itself can also produce a huge threat.
Of course, in Lin Yan's opinion, the most powerful weapon in the game is not the other but the fire axe. This weapon itself is sharp enough to have a strong attack power, and its moderate speed will not even be in the face of a large number of zombies. There is the slightest fear, if some good materials are used to upgrade, then it is definitely a weapon to slaughter zombies.
What needs to be said is that, like many games, the various materials in the game are actually divided into different levels. Different levels of materials have different functions, and the same materials of different levels will deteriorate when synthesized. The quality of the cookies that come out is also completely different.
There are a lot of various materials in the game, but most of them are only low-level materials, and the number of high-level materials is relatively rare. Therefore, in Lin Yan's opinion, it is one thing to make weapons with high-level materials. This is the best use, and low-grade materials naturally have other uses. Of course, low-grade materials can also be used to make weapons, but the quality of the finished product will definitely not be good.
The biggest use of low-level materials is that they can be used to repair weapons. For example, players use fire axes to use them very easily, but the decreasing durability is indeed very distressing, so here you can use low-level materials to repair, according to The loss of durability is different, and the low-grade materials that need to be lost for repair are also different.
In addition, in order to increase the difficulty of the game, different weapons need different materials to be repaired. These are still up to the player's own choice.
In the game, both weapons and materials are divided into three levels, poor, good and excellent. The higher the natural level, the better, but it is also difficult to obtain.
Weapon is equivalent to the player’s second life in the game. Having a powerful weapon in the game means that there is a certain guarantee. In the game, the amount of materials carried by the player is not limited, but various There is still a certain limit on the amount of items carried.
Otherwise, every player exists like a Doraemon, and the game itself will not be difficult. In the game, players can carry up to three types of weapons. Players can freely configure these three types of weapons, whether three are melee weapons, two are long-range and one is melee, or two are melee and one is long-range. These are all players. Own business.
But Lin Yan didn't mind if the player carried too many melee weapons. First of all, there were much more melee weapons than firearms. Firearms were very rare, and progress was basically seen everywhere.
Here, melee weapons have great lethality when facing ordinary zombies, but after all, they are close-range weapons. When facing some powerful monsters, melee combat is infinitely equivalent to hunting for death. At this time, the role of guns is also It is fully manifested that even a relatively weak pistol can play a role better than a top-level melee weapon at this time.
In addition, powerful firearms, such as sniper rifles and shotguns, have very powerful power whether they are facing ordinary zombies or those biochemical monsters. Sniper rifles have the ability to kill with one shot in a long range, and shotguns The gun has the ability to attack in groups at close range and is even more devastating when facing a single target at close range.