Vol 10 Chapter 911: Iron and steel leader
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Game Development Mad God
- Lord God
- 1206 characters
- 2021-01-30 11:17:43
Lin Yan has said before that most countries in the game are presented to the players in the most authentic appearance in history. Unless there are some elements that cannot be shaped in the game, these elements can be said to be in the game. All of them have carried out the most realistic shaping.
Although China was also a big country at the time, it was only in terms of land area and population, but its social productivity was very low, and basically it was still in a completely agricultural society. Of course, there were still some industries but the total It is really pitiful.
It can be said that although China had the size of a large country at that time, its own comprehensive national strength may still be among the inverse in the world, and whether it is in history or in the game, China’s opponents are all in the middle. Japan is among the top five in the world. Japan even has the world's first naval power (before 1942). Therefore, choosing China to use in the game is the most difficult choice.
The beginning of the story is in 1930. At this time, the player will control the government of the Republic of China, through the continuous development of the country, and at the same time prepare for war.
Like real history, the war officially started in 1937, but when the game started, the Republic of China government had already lost control of the three provinces.
There are several systems in the game’s control system, military system, military system, resource system, industrial system, agricultural system, diplomatic system and finally commercial system,
The composition of these systems constitutes the core gameplay of this game.
The military system is mainly the combat system for the player to command the army, such as where the army is deployed, how to program the army configuration, etc. It can be said that the military system is a system that the player needs to use when fighting. Players can deploy troops around that area in the game where they think they need to focus on deployment of troops, where battles may break out in the future, and can also set various war zones or settings within the framework of the game. Set the army.
In the game, the smallest unit for players to train troops is a company, at least one company at a time, and a company’s force is clearly stipulated, that is, a company of 120 people.
Therefore, in the game, players can configure the army according to their own wishes. For example, Lin Yan has his own specific idea in this regard, which is to strengthen the settings of units at the same level. For example, Lin Yan programmed four companies to form a battalion in the game. Such units belonged to the enhanced battalion, but Lin Yan had two different ways to use the battalion.
One is to use five battalions to form a brigade. This type of unit is larger than the regiment but not the division, and the weapon configuration is mainly light weapons. This type of unit itself has a fast marching speed and relatively good adaptability. Such troops are suitable for rapid mobilization, and before the heavy equipment begins to enter the battlefield, they should arrive at the battlefield first to buy time for the arrival of the heavy equipment.
The other is to use three such reinforced battalions to form a regiment. The regiment itself has two other independent companies. Such regiments belong to a small reinforced regiment, and then use five such regiments to form a division. In this way, in the game, there are more than 7,000 people in a division. This force is no longer small. Similarly, on the division unit, five divisions form a group army, and the three group armies are one front army.
In this case, according to Lin Yan’s vision in the game, he also has two functional units. One is a rapid reaction force composed of independent light brigades. The equipment of this type of unit is relatively lighter, although its combat effectiveness is low. Strong, but can have a relatively fast marching speed, so that you can quickly enter the battlefield after the start of the war. Although its own combat power is not strong, and the beast is likely to suffer a huge loss, it is always able to buy time for the rear reloading troops. of.
Such a rapid reaction force can be maintained at a certain scale and deployed forward. Even if these troops lose a lot during the battle, they can be reorganized and integrated into the large troops after the arrival of the large rear troops. Among them, or integrate several remaining establishments into new establishments.
As for the large-scale establishments in the rear, they are the players’ main force in the game. For units below the group army, the system will automatically appoint commanders, but the commanders above the group army, including the commander of the group army, are the players themselves. Appointed.
And during the battle, players only need to dispatch these troops to the place where they enter the battlefield, and the commander will command the troops to fight according to their own AI.
Every country will have its own famous generals, such as Rommel from dé, Zhukov from the Soviet Union, MacArthur from the US, Xue Yue from China, etc. Players can recruit generals in the game and then appoint them in the game. The non-rapid reaction force in the rear is the absolute main force of the player’s army, and the player can give a lot of heavy equipment in these units, such as large-caliber artillery and tanks.
Although the marching speed of these troops is relatively slow, their combat effectiveness is very strong, they have very strong continuous combat capabilities, and they can carry out long-term expendable operations against the enemy.
If China itself is not good in terms of industrial and economic capabilities in the game, then the only advantage is that the player has a lot of human resources to use in the game, and the player will not worry about the source of troops, which is also considered a rare Military advantage.
In the military system, in fact, the main thing is the configuration of the military itself, what kind of weapons to equip the military, etc. It is worth mentioning that different troops are equipped with what kind of weapons, then the troops will be based on the characteristics of the weapons. And there are correspondingly different attribute changes.
For example, it is also a regiment-level unit, equipped with a large number of light and heavy machine gun mortars, and even a lot of 75mm field guns, so the marching speed of such a unit itself under the same organization must be It is slower, but the attacking ability and the enemy's ability to make frontal toughness are very strong.
The other unit is mainly light firepower, equipped with rifles, light machine guns, small-caliber mortar grenades, etc., so the marching speed is very fast and can quickly support, but the hard steel in front of the enemy will inevitably be painful cost.
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