Vol 10 Chapter 981: Bullet Storm (4)
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Game Development Mad God
- Lord God
- 1139 characters
- 2021-04-11 05:05:48
It has to be said that this game itself is a very creative game in terms of weapon shaping. There are many weird weapons in this game for players to use.
At the same time, these weapons are also important tools for players to carry out various and creative killing forms in the game. It can be said that this game is really quite a ghost game in terms of its own creativity, so this game was originally In Lin Yan's previous life, it was planned by the relevant departments as restricted works.
It can even be said that a big reason why this game itself did not have a sequel is that the and perverted degree of the game itself has also affected the subsequent development of this game.
Not only does it not do well in publicity, but it is ironic that all kinds of creative killing skills are the main game experience of players in this game, but it is also one of the culprits hindering the development of this game. .
It also confirms that sentence, there are gains and losses. When this game was launched, it was welcomed by many players, and what was lost was the potential of this game to continue to develop.
Of course, this is already a very serious lesson. With such lessons learned, it is naturally impossible for Lin Yan to make this game itself such a ghost in the form of the game.
In Lin Yan’s own ideas, this game is still very interesting, and it can still be very creative for killing enemies, but to the extent of bloody, Lin Yan is bound to be restricted to a certain extent. But this kind of restriction must be very clever, must give the player enough refreshing feeling while being restricted and repelled by others.
This is the overall shaping core of this game, and everything must be carried out around the shaping core of this game. In fact, Lin Yan has played a type of game before, which is also a very awesome horror game, but because it is a long time ago, and this game is not well-known.
But Lin Yan’s own memory is very deep, that is, the horror shown by this game itself is not the horror of ghosts and gods, but a very rare, psychological horror game. The rhythm of the whole game is very good. To control the player's own psychological changes.
Through a variety of scene hints and plot hints, a very strong sense of horror rises in the player's heart.
So this is a very good inspiration for this game. The elements that Lin Yan needs to incorporate in this game are not only shooting and action, but also high degree of freedom, aliens and psychological horror. .
Speaking of psychological horror, in fact, in Lin Yan’s opinion, there is a game that everyone is very familiar with, but it can be regarded as a masterpiece of psychological horror. This game is "Dead Space". In fact, this game of Dead Space can really be called Zhiwei is a psychological horror game.
When the player is playing the game, many people may have discovered that when the player faces the aliens in front of him in the game, especially in the low-difficulty game mode, they will find that these things are really not that powerful. Cut off the limbs, or go up and down a few rounds, this thing will basically lose its combat effectiveness, and it will be slaughtered by people above and below.
But this game still gives players a very deep sense of fear, but this kind of stimulating feeling is generally very popular among players. This psychological fear comes entirely from the players’ ignorance of these aliens in the game. When does it appear, it may be suddenly crawling out of the pipe, or it may appear behind the player.
This kind of uncertainty is one of the root causes of the player's fear. If all the aliens in the dead space rush up from the player, the player will not feel much scared.
It can be said that Lin Yan himself is fully capable of shaping such works.
Lin Yan’s goal for this game is to make this game a fusion of cool combat actions. Of course, this cool is not to be compared with action games. After all, this game is not an action game. The game just has action elements in it.
In addition, fusion of shooting and aliens, etc., can also give players a better design experience. At the same time, Lin Yan will also redesign the entire game plot in this game, so that the redesigned plot can be closer to this. The game content of the game itself.
It can be said that the plot of the previous game itself can be said to be very good. Although it is an old-fashioned plot, it can definitely be liked by players, but Lin Yan must change some of the settings. Setting the game is more affecting the player's own experience.
In fact, from a deep point of view, this game is still like a dead space. The protagonist is a lone hero in the game. It cannot be said that such a person has any mistakes, but at least now players and consumers have already treated the lone hero. I don't like it as much as before.
Therefore, the change of itself has become inevitable. Of course, Lin Yan’s changes to all the plot settings are of great benefit to this game. Comparing many things, many people will find that Lin Yan will only make a game better for the game. The better you come, without making the work worse and worse.
That's it. Lin Yan always used this principle to shape the game. Otherwise, how could Burning Games launch so many classic games on the market? We must know that every game of Burning Sky is almost a classic in the field.
This is not only because these games have fairly high-quality game production blueprints, but more importantly, Lin Yan has a new understanding of game production and his own unique production methods. This is what an excellent game producer should have. One of the basic qualities.
Obviously, what Lin Yan did in this respect was very good, but in many cases, the light in this respect was concealed in Lin Yan's subconsciousness by the classic game blueprints in the previous life.
But in many ways, even if there is no blueprint in the previous life, based on Lin Yan's own understanding of the game industry and the understanding of the classic cases of game production, Lin Yan's achievements may not be worse than the present. What's on, as for this game, it will be a classic work without any accident.
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