Chapter 1203: Super brave? That's it!
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Game Entertainment Empire
- Drink a glass of wine
- 1105 characters
- 2021-01-30 06:18:17
It is not just Chen Xu who has a similar experience.
Including players who entered "Death by Daylight" for the first time, they all have this feeling.
At the beginning, I would indeed feel terrified because of the atmosphere of the game.
But then during the game, this fear was quickly replaced by the nervousness when facing the butcher.
As for the experience of the game content.
This is exactly what Chen Xu said before.
Since the game has just been launched, no one can play it, so the winning rate of the butcher in the game is twice as high as that of the survivors.
You should know that in the game, the butcher's win rate statistics is that only the group annihilation survivors will be included.
Strictly speaking, as long as someone escapes, the survivor wins.
As for the butcher, the survivor of the group annihilation must be counted as a victory.
So in the game, there is not a strict sense of victory or defeat, but instead performance scores and team scores.
In this way, a behavior of the player in the game is numericalized.
The reason why the butcher can destroy the survivors is mainly because most players in the early stage of the game didn't know how to play this game.
And then because it is a horror game, they will take the same behavior.
That is huddling each other.
As a multiplayer game, but also a horror background game.
Most players will still choose a common behavior, which is to keep a group warm.
In the gloomy dark scene, only the thighs of teammates can bring a trace of warmth.
If it is in other games, the thigh-holding tactic may have miraculous effects.
But in "Death by Daylight", the situation of holding the thigh may be the team being chased to death one by one.
For most players, after experiencing "Dead by Daylight", they found that this game that they thought would be terrifying before was actually not what they thought.
Coupled with its unique gameplay of ghost catching people, it also made some players who were originally discouraged by horror games interested.
There are not many high-quality games on the brain-computer interface itself, especially multiplayer games that can support friends to play together.
Counting "StarCraft X" and "Extreme Racing" developed by Apex Games, on the operating platform of the brain-computer interface, only these multiplayer games can be played.
And "Death by Daylight" is the third game that supports multiplayer mode.
This bonus is also the main factor that makes "Death by Daylight" hot.
At the same time, not only the brain-computer interface, the popularity of "Death by Daylight" on the live broadcast platform is also higher than the previous brain-computer interfaces.
This aspect is mainly due to the fact that "Death by Daylight" itself is considered a confrontational game, even if it is an asymmetrical game, it is also a factor of confrontation.
In addition, it has a trace of horror, which makes it more attractive to players than other brain-computer interface games.
Why do most horror games have more people watching than playing?
Because I want to see others suffer, but I dare not dare when it's my turn.
"Death by Daylight" obviously also provides such a channel well.
And compared to ordinary horror games, "Death by Daylight" is full of fun with people, and it adds some unique program effects.
Another thing worth mentioning is that "Death by Daylight" itself adopts the first to make the player feel fear, and then subtly make the player lessen the fear, just feel the intense and exciting experience.
Under the guidance of this game mechanism, many players have an illusion.
Have you become brave?
Courage becomes bigger without knowing it?
Otherwise, why would I be afraid at first and then stop being afraid?
I have overcome the shadow of fear!
With this idea, along with the silently reset versions of "Silent Hill" and "Escape" after the launch of "Dead by Daylight", a lot of players have entered it.
Even the activity ranks among the best.
But soon these players realized that this is really too much of their thinking.
Super brave? That's it!
After entering the game, the player quickly uttered: WDNMD!
This horror is still the same.
Not to mention, the cabinet behind me seems to have moved, so let me go to the toilet and change my pants.
……………………
"It's so regrettable! This clearance rate is really a little bit low."
Yang Chen sighed while sitting in front of the computer looking at a statistics.
This is the latest statistics.
After the launch of "Death by Daylight", "Resident Evil" remake, "Escape" remake and "Silent Hill" remake.
Ushered in a very large group of players, and then more than 70% of the players played for about half an hour, and then the game progress and time never changed.
At the same time, three games have been online for three days, and the percentages of clearance rates are added up. UU看书www.uukanshu. com is only 10%.
"Know that we have hidden a lot of easter eggs in the game, including the game plot, which will have some changes from the previous trend." Chen Xu shook his head and expressed regret.
For example, in "Resident Evil", Lyon and Claire's front and back lines, Yang Chen and his team both made some additions in details, and also made a change in game level monsters.
Not only an operation mode, but also a reset of the screen modeling.
Every time he thinks of this, Yang Chen has to sigh with emotion.
Sure enough, my heart is too soft.
If it's the same as before, just bundle these games together for a linkage.
For example, what "World of Warcraft" and "League of Legends" gift limited skins, that guarantees that players will absolutely be excited and tears.
"Maybe it is because the reset is too conscientious, so the player is afraid to continue playing." Lin Jiayi next to him said silently.
The biggest difference from the original version is that in addition to some changes in the details of the new game, there are also new scenes that make players feel scared.
Coupled with the brain-computer interface mode, it can be said that it has created the most horror game clearance record.
Of course, this is also related to these games being free.
Although a game bought with money may not be cleared by players, after all, a game bought with skill, why do you let me clear it?
But at any rate there will be a little sunk cost. Some players hold that since they have already bought it and the refund time has passed, it is a waste of thought that not clearing the level, they will still play it.
But if they give it in vain, then more players just say that although the quality of the game is excellent, I choose to add one.
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