Vol 22 Chapter 232: If you ca n’t beat you, you will be exhausted
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Starting from Zero
- Thunderstorm
- 3788 characters
- 2021-02-27 10:45:01
After the two sides of the fleet separated, the battle did not stop completely, but compared to the previous situation, it was much quieter. The maximum range of the weapon used by the Paladin Alliance with the refraction prism is no more than one hundred kilometers, and the accuracy has been reduced to less than one third. However, although Americans can't hit us, we can still hit them. Of course, it is not ordinary warships that can conduct shelling at such a distance, but the limited super battleships in the fleet, and we have also encountered a little trouble here.
American warships are not able to achieve ultra-long-range artillery bombardment as we have two limitations. One is that the range is not enough, the accuracy of the artillery is problematic, and the other is that there is no outpost that can provide remote observation data in time. The artillery technology of our guild is more advanced, so the range and accuracy of the artillery have met the requirements of long-range artillery, but our warships cannot see the enemy forces below the horizon. However, unlike us, we still have pilot ships available. The pilot ship moves fast, has a small volume, and is equipped with the same level of defense and observation facilities as large warships. This determines that although the pilot ship does not have a weapon system, it can provide our fleet with close proximity to the enemy. Long-range firepower guidance.
However, although the pilots have always performed very well, this time they encountered problems. The reason why the pilot ship can guide the bombardment of our warship is because it can move within the enemy's range to ensure that it is not sunk. Because there is no weapon system, and the non-combat state relies on special auxiliary ships to tow, the pilot ship does not need to install complex systems. Its interior does not even have a crew cabin. Anyway, when not in a combat state, non-duty personnel can enter the rest cabin of the auxiliary ship to rest, and the pilot ship itself does not need these facilities.
Pilot ships without weapons and ammunition and personnel rest cabins can free up a lot of space in the ship, so even if it looks like only about 1,000 tons, it is equipped with a power system that can only be equipped by large warships, and they are often installed in pairs and push weight. The ratio is several times larger than that of a large battleship. The advantage of a large propeller mounted on a small boat is that it is super fast, while the small hull has a small shot area. Such a high-speed target has so good flexibility. It is naturally difficult to hit it. and. The pilot ship itself has a protective cover system that can only be equipped by large warships, so it doesn't matter if one or two shells are hit by the opponent's blind cat and killed by a mouse. The enemy simply cannot wear its protective cover anyway.
But this time the enemy used not a cannon with a very bad hit rate, but a special beam weapon. This kind of thing flies very fast. And the precision is super high. Therefore, as long as it is within range, there is almost no time for deviation. If it is a large group of warships participating in the war and sharing the enemy's firepower, it is okay to say, but now our main force is out of contact with the US-Russian fleet because it is not suitable to fight the enemy again. The only remaining targets in the enemy's range were the pilots. In this way, the pilot ship is bound to become the target of the enemy's fire. Considering the hit rate of that weapon, once the enemy sets the fire on the pilot ship, the shield of the pilot ship can be held for a while, but it will not be too long, so we The pilot's survival rate in the enemy's range is also not great. Because of this, we had to let the pilot ship follow the main fleet and leave the enemy's range, which caused our long-range shelling to lose its guidance.
However, the communicator of this guild is a big technical advantage, so even if the pilot ship cannot provide guidance, we did not completely give up the shelling, but switched to manual guidance instead.
The so-called artificial guidance is to let several players carry a communicator, and then mount a guard spear to go near the enemy to look at it with the naked eye, report the results of the shelling in real time, and then correct the trajectory according to the landing point of the shell.
This method was widely used in early wars in the real world, and it turned out to be very effective. However, compared to the data link guidance method used by the pilot ship, it is obviously much worse. After all, the pilot ship is specialized in this. It is equipped with a mechanical ballistic calculator. This kind of thing is not an electronic product. It is made of pure mechanical structure. As long as you rotate a concentric compass to make it consistent with the observed data, the compass The output compass on the other end shows the number of pitch and azimuth information required by the battleship itself. However, this thing itself has a gyroscope, and there is no electronic gyroscope in the game, and only a mechanical gyroscope can be used, so the structure is more complicated and the volume is very large. It is definitely impossible to run with a long gun alone.
Without these mechanical ballistic calculators, those responsible for guiding the shelling can only visually report whether the impact point is far or near, and how far it has deviated. Anyway, the concept is very vague. Even after the unified information processing of the army god, the hit rate is still not high.
However, even if the hit rate is reduced to one-tenth, we still have not stopped the shelling. The purpose of this is to give the US-Russian joint fleet a stable pressure, anyway, it can't make them too relaxed.
People's attention is time-limited, and the npc in the game has similar settings, so whether it is a player or an npc, if you pay attention to a thing for a long time, there will be slackness. We are now giving them a constant pressure to wait until they really fight, and they can't do their best.
In addition to shelling, there are many other harassment tactics on our side. The first to come is the carpet bombing from Giant Butterfly City. The biggest advantage of Giant Butterfly City is that it is large enough and has a strong carrying capacity, so it can carry a large number of bombs. Although the Giant Butterfly City cannot fly too low due to the weapons of the Paladin League, as long as the height is raised, there is no problem. Of course, it ’s not that they ca n’t hit the high flying. In fact, for the range of the weapons of the Paladin Union, the Giant Butterfly City cannot reach its range even if it climbs to the extreme height. The key is that the Giant Butterfly City itself is equipped with The mirage system, as long as the height is high enough, the enemy has no way to find its tracks. After all, there is no radar in the game, and the anti-stealth spell does not have the ability to counter-stealth targets that are several kilometers away. When Giant Butterfly City bombed horizontally at an altitude of 20,000 meters. Unless the following Paladin players see a sudden bomb, it is impossible to discover the Giant Butterfly City. However, it does n’t make much sense to see the bomb. After all, even if the Giant Butterfly City is fully loaded, it is only a minute from the first bomb to the warehouse to the full bomb load. This time is the first. Time to find the target may not have time to fight back.
The United States-Russia Fleet did not take our shells seriously after a period of poorly accurate shelling, but soon they were awakened by the whistling sounds that appeared in the sky. Neither the players of the U.S.-Russian Fleet nor the NPC were able to find the bomb dropped by Giant Butterfly City. In fact, it was not until the bomb was almost overhead that they noticed the sky as they heard the whistling sound of the bomb dropping at high speed. There is something, so at this point they have actually missed the interception time.
Because it is carpet bombing. So the explosion density is quite high. The members of the U.S.-Russian combined fleet became a thunderous rolling roar after hearing only a loud noise, and this sound lasted for almost forty seconds to end, and when the explosion was completely over, the entire In the center of the US-Russian Joint Fleet, more than 80 warships in a straight line have turned into burning scrap iron and are sinking rapidly.
The bombing intensity of the mighty Giant Butterfly City is actually very large. The point is because the weapons of the Paladin are too good. So we dare not take the giant butterfly urban adventure. Naturally, you cannot use a guide arrow to pull the bomb. You can only use ordinary bombs for carpet bombing to increase the hit rate. Otherwise, if you let the archer use the guide arrow to pull the bomb. The amount of bombs carried in this giant butterfly city can kill almost one-third of the combined fleet. However, if you really want to do that, Giant Butterfly City must hover over the area for a long time, and the other party is not a fool. When you see the bombs appearing from time to time, even if you are fighting against the sky, we try to find our position, so this kind of The way is absolutely impossible.
In contrast, the hit rate of the carpet bombing is very problematic. Looking at the power, it was actually only 80 or more ships that were killed, and because the Giant Butterfly City needs to go back to load bombs, this time will be very difficult. Long, so it mainly plays a harassing role, plus the number of enemies is reduced as much as possible, the actual significance is not very great.
There are attacks from the air and the sea, and there is no shortage of natural underwater. When the bombing on the side of the Giant Butterfly City attracted all the enemy ’s sight to the air, a large group of underwater targets had quietly approached the U.S.-Russian fleet, but compared to the sky, the U.S.-Russian fleet was underwater. The defense is not too weak.
Suddenly, the calm sea surface suddenly rolled up like a pot, and then the frozen banshee and gun immediately discovered the abnormality underwater, and soon players came to report the situation. It turned out that the marine life they arranged under the fleet encountered a large number of marine life of our Frost Rose Alliance, and then the marine life on both sides hit under the sea.
Unlike the actual underwater combat, the submarine combat method in the game is more special. First of all, there are submarines in the game, but these submarines are not the main force of diving operations, and the real main force is Ocean Warcraft.
If you want to give an image reference, the submarines in the game are actually like bombers in air combat. They are slow in motion and weak in defense, but the damage output is very powerful. This is the same as a bomber. The Aquatic Warcraft in the game is somewhat similar to fighters. They are faster and the combat methods are flexible and diverse, but generally lack the means of damage to surface ships. Except for a few very large marine creatures that can really damage surface ships, in most cases marine creatures can only serve as underwater interception units, or sometimes they are simply landing units that climb directly onto enemy warships to engage in battles. One set is equivalent to fighting land battles on the sea, except that the feet underneath are not the land but the battleship deck.
The underwater creatures of our Frost Rose Alliance are actually not too famous. This is not because there are not many underwater creatures in our guild or not strong, mainly because they are used less. Because the surface ships of our guilds already have obvious air superiority, underwater creatures are rarely used in general combat. The era of wooden shells was better in the past. Nowadays, all the iron armored ships rarely use marine life. However, our underwater life is actually very many, and there are all kinds, all types. After all, we merged with the Atlantis Sea Tribe and some other sea tribe, and recently Poseidon ran to our guild with most of the Poseidon of the entire Olympus. This way we get more sea monsters.
However, although we have a lot of marine life, there are also a lot of marine life in the US-Russian combined fleet, so when our marine life came here with a submarine force, the marine life here found us frost the first time The sea creatures of the Rose League, the sea creatures on both sides of the sea started to fight underwater at the first time, and after the numerous sea creatures were killed underwater, the sea surface was also stirred as if it had opened a pot. This is the frozen banshee. And Gun God found the cause of the anomaly under the water.
The melee on both sides happened very suddenly. The US-Russian joint fleet was attacked almost unpreparedly. Fortunately, no preparation was required for marine life combat. You can shoot directly by jumping on it. Don't prepare time at all. However, although marine creatures do not need to be prepared for fighting, the problem is that the marine creatures on the United States-Russian Fleet have checked us too much on the quantity and quality.
The marine life over the US-Russian Joint Fleet is basically some small and medium-sized marine Warcraft, and the sea monsters are not absent, but the number is small. But here we have a lot of mythological marine life. The combat effectiveness is just like the underwater meat grinder. The opponent's marine life was hanged as soon as it was posted. The power is really scary. Of course, although these big guys are big, they are very powerful. Compared with weapons that professionally destroy targets such as cannonballs and bombs, airspace has huge power, but the killing speed is quite slow. However, these sea monsters have the advantage that they are more deterrent to players and npc than those shells or something.
A Russian battleship just passed over a sea of dark red stained by the blood of marine life. Unexpectedly, the entire ship suddenly rose up sharply, and most of the bow flew out of the sea, and then everyone I saw a head that looked like a sea snake under the bow. But this thing sank again and then sank again, and then the battleship slammed back into the sea. Although there was not much damage, the people on the ship were scared to death, and when they just stabilized on their side However, the side of their battleship suddenly burst out with a huge black tail. This slender tail waved like a whip, and then almost destroyed the destroyer next to it, but it sank to the bottom of the sea, but Fortunately, the destroyer came out soon after it was crushed, but the turret on the money deck of the battleship had been completely deformed and scrapped.
After the destroyer on this side was attacked, the snake's head came out again, and then it bit into a destroyer next to it. Everyone could hear the harsh metal friction, and the snake was loose immediately after the bite was finished. After opening the target, just looking at the side of the ship, four large symmetrical holes can be found, which is clearly bitten by snake teeth.
After discovering that the battleship was not delicious, the giant snake moved the target back to the previous battleship, then turned around and passed over the battleship's head, then plunged into the water on the other side of the battleship, and then surrounded the hull from the other side Emerged again and continued to cross the top of the ship. Soon, he orbited the battleship for a full seven or eight laps. Then his body suddenly tightened, and he immediately wrapped around the battleship.
The behavior of this snake is obviously similar to that of a python, and the shape it now entangles on this battleship is really similar to that of a python attacking a large animal, except that the real python does not attack the battleship, and more importantly, at this time The battleship was making a creaking noise under the twist of the opponent and was constantly deforming.
"Boss, the battleship can hardly stand up!" A player shouted to the captain beside him. Their battleship was about to be twisted into a twist. The structures on the surface of the hull were basically destroyed. The power system was basically scrapped. The reason was that the python's body deformed the propeller. Without the propeller, don't even think about moving this ship even if the power system is good.
The captain also had a headache after hearing his report, but at this time he didn't know what to do. After all, as a ship, it needs to be able to move at least to have combat effectiveness, but now on this ship All the external equipment of the company were deformed, the barrel was curved, the propeller was flat, and the torpedo launch port was oval. In this case, if the ammunition was not detonated, it would be lucky, what resistance would you take? Even now, they are not even planning to abandon the ship, because the escape doors on the battleship are all deformed and cannot be opened at all.
While the people here were waiting in horror for the captain's decision, there was a sudden sound of an explosion outside, and the sea snake also made a scream, and then suddenly released the ship and dived into the water. The captain went outside through the window that had become a large hole, and found that a nearby American battleship had fired to save their lives, but he had not yet come to thank others, and the ship had followed them. The snake was tied into a mule directly, and because the opponent was only a light cruiser, without the buoyancy of a battleship, it was directly pressed into the water after being tied up. After the ship's hull was deformed, the waterproof facilities were basically paralyzed, and then a large amount of seawater poured in, and the entire ship soon disappeared on the sea.
The devastation of the sea monsters here has caused the U.S.-Russian combined fleet to fumble for a while, but the sea monster's defense is not as high as that of warships, so after the players of the U.S.-Russian combined fleet reacted and started participating in the battle, the situation here was controlled. After a lot of marine life was killed by players and npc, we also stopped harassing here. Anyway, this battle is defined as a harassment battle, so there is no need to fight against the enemy. The enemy reacts and we run, without having to fight them dead. However, even if it is only a simple harassment battle, the losses on the US-Russian joint fleet are quite exaggerated, because there are many real submarines in our marine life army.
Unlike marine life, the submarine's bulge is really not about underwater fighting, but their bulky bodies can carry and tow large-caliber torpedoes, and these torpedoes are more lethal than marine life. .
Because there are many marine creatures in our country, the interception of marine creatures by the US-Russian Fleet has been well blocked, and our submarine was able to launch torpedoes at the shortest distance, and we specifically sought out large warships. Although the U.S.-Russian joint fleet knows that our underwater Warcraft army is mixed with submarines, but the underwater has become a mess, so they have not done any counter-attack and counterattack.
When the submarine on our side finished torpedoes and did not fall in love, they quickly turned around and started running. Several very large sea beasts in the guild quickly caught up with the submarine and began to desperately swim. Those submarines got the ocean giant. The speed of the beast's help immediately increased by a large margin, and soon broke out of the marine life interception range of the US-Russian Fleet. At this time, our small and medium-sized marine life began to evacuate the area in an orderly manner.
When our underwater forces were completely evacuated, what remained of the US-Russian joint fleet was a mess. Dead sea creatures are floating everywhere on the sea, and the blood water stains the seawater in dark red ~ EbookFREE.me ~ Most of the ships on the water have suffered minor injuries, and some are completely beyond recognition . However, most of these ships can barely float on the surface of the sea. After all, most of the marine life's attacks are blunt, rarely causing penetration damage, and naturally it is not easy to sink the battleship, which can only cause mild Deformation damage, and this damage is not enough for the ship to sink.
After the three-way harassment in the sky, the sea, and the water is over, the losses on the U.S.-Russian combined fleet are actually not very large. After all, this battle is defined as a harassment war, not an annihilation war. It is closed when you see it, so the losses of the US-Russian combined fleet are not actually very big. Compared to their strength, this loss can only be said to be a small consumption. However, although the overall strength loss is not great, the psychological and physical consumption of the players of the US-Russian Fleet and npc is huge, and many people have experienced phenomena such as decadence and fatigue. I felt tired.
In fact, they can feel physically and mentally exhausted. Even if our harassment warfare meets the requirements, at least we didn't plan to let the US-Russian combined fleet lose much. This effect is actually very good. The so-called strategy of attacking the army is the best strategy. Without morale, the U.S.-Russian combined fleet, I don't believe they can play any good record. (To be continued ...) u
(Enlightenment Book Network)