Vol 10 Chapter 1008: Ragnarok (6)


Hand speed and control are actually a very important part of any work, especially for traditional web games and online games, the speed at which players release their skills in the game and reasonable positioning are directly related When it comes to the survival ability of players in the game, one can imagine the importance of this.
For any game, the player has no control in the game, only knowing that the indomitable hard punch is just a way to die, even if it is a slow-paced gunfighting game like Call of Duty with a first-person perspective. In other words, it also requires players to have a certain strategy in order to play the game smoothly.
Therefore, the player's own control in the game is very important. For example, in an action game, the player needs a very exquisite operation to smoothly kill the enemy in front of him, and then continue the story of the game.
And in these action games, especially for the difficult game modes, this is even more so. In the difficult games, the enemy’s power and attack power are stronger, and the actions are more agile. If the player does not have a strong With the control ability, the player is likely to fall into a passive beating situation directly in the game.
Therefore, in any game, players should have relatively strong control capabilities, but the reality is that in many cases, in most games, most players' own control techniques can only be described in general.
And this kind of general is better to say, but the specific degree of control is a matter of different people, after all, for most players, the control itself still needs to be viewed, and each The feel of a game itself in terms of control is also completely different.
Even for some powerful masters in control, when faced with a new game, it is difficult to get started quickly in a short time. All those who can get started quickly are geniuses.
For handicapped people like Lin Yan, how to play the game and how to stay in battle with players who have a certain operational basis has become a matter of thinking. However, no matter how the player is in the game Thinking, in the game, players with poor control want to defeat players with better control, which is still a difficult task to complete.
So in order for players to have a better gaming experience in the game, the first thing Lin Yan has to do in the game is to redesign the control system of the entire game. It can be said that the importance of the control system in the game is ranked The forefront.
Of course, a long time ago, many people did not really have a clearer understanding of the importance of the control system, which also made the control system of many games seem a bit awkward, no matter in the previous life or in this world.
And this kind of awkwardness greatly affects the player’s gaming experience in the game. I have to say that whether it’s in the past life or in the current world, there are generally better, easier-to-use games with a control system. In many cases, players can have a better gaming experience.
As a result, this game has relatively good results. This can be said to be a summary of Lin Yan's long-term experience. Just like Lin Yan said a long time ago, a good game wants to have better results in a short period of time, and even have better game results throughout the life cycle of the game.
It can be said that the foundation of the entire game is quite important, which includes the picture quality, the game plot, and the game system, as well as the basic control methods.
Picture quality. For Fentian, there is no difficulty at all. Although Fentian has not reached the leading position in the industry as the producer of game screens, and there is no leapfrog leading in technology, any of the works. , It has the best picture quality among similar games.
Any game of Burning Sky can achieve the best level of game graphics that can be achieved under current technical conditions. It can be said that this is a very strong ability.
Of course, more often, Lin Yan still has some other ideas, such as a certain degree of breakthrough in image quality, but what is helpless is that Lin Yan has failed many attempts. After all, Burning Heaven’s strength is In the production of games, the breakthrough of graphics technology is not a matter of the entire game industry, it is related to the development of multiple fields.
Therefore, Fentian has reached an extreme level on the screen now, but since Fentian has been so long, any work has a very good game screen, which has already enabled Fentian to gain millions of players. It’s important to know that most players have their own requirements for the screen.
To a large extent, the ultimate graphics can be regarded as a listing for players, which is the most pleased. After all, the screen counts as the first impression of a listed game displayed in front of players. The display of this first impression is very important for any game. I believe this is the consensus of many people.
But whether in the previous life or in the present world, many people have always remained in a relatively speechless state for the problems of the lake in the game. That is whether the picture is important or not.
The answer is naturally quite clear here for Lin Yan. The importance of the picture itself is beyond doubt. As the most basic part of the game, the importance of the picture itself is well known to exceed the game story.
It can be said that the screen itself pays attention to a problem of eyesight, and what is presented to the player is a problem of first impression. Even if it is a bad game, only the screen of the game itself is made good enough, then at least the player finds this Before the game is very bad, players will still have a very good mood to conduct in-depth exploration.
If there is no such good eye and no good first impression to the player, then what is waiting for this game is likely to be the player's abandonment after a glance. After all, this is an era when the Chollima is common and Bole is not common.
No matter how good the work is, it is difficult to attract the attention of players. After all, not everyone in this world is knowledgeable. This can be said to be quite obvious.
But in reality, when many people make game screens, they have a lot of willful elements in it.
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