Vol 10 Chapter 1013: Modern City (2)


Modern City is a casual game launched by Tencent in 2012, with a very strong simulated business nature. The only main line of the game is to continuously build the city. Players can stay in iyou. The development belongs to its own city.
And in the game, the basic operation of the city and the interpersonal relationship between the cities and the fun of communication between the cities are restored to a high degree, so it has become a favorite game by players for a long time, but the same game is a short-lived game. The main reason for this is the poor management of the game afterwards.
This is actually a lesson for many companies. In fact, in Lin Yan’s view, Modern City is a very promising game, and the value it can bring afterwards is very great. It's huge, but it has become a short-lived game. It has to be said that the operator has a big problem, so Lin Yan's game maker this time will try to avoid such problems.
One of the biggest features of the modern city game is to restore the details of the lives of the city people in our daily lives to a high degree, and then integrate them into the game.
In the game, the entire city needs the players' own careful management, and also requires the interaction between multiple players, that is, between player friends. In the game, a lot of friends in the north can often bring some benefits to yourself.
It can be said that this game is very good in terms of interaction, and it pays great attention to the interaction and cooperation between players.
In short, for Lin Yan, the modern city game is actually a relatively influential game on the market, and even many strategy games made before have the shadow of this game.
First of all, the concept of population is highlighted in this game. After all, the population itself has a huge relationship with the scale of the city. The operation of a huge city naturally requires more population to fill in all walks of life.
Our city is a huge machine. To maintain law and order requires a population, various welfare facilities to repair demons, a variety of shops, shopping malls, and factories all require the existence of population. The same city is small in size, with few industries and commerce. It can't meet the needs of so many people. It can be said that population is very important in the game.
It can be said that this has deeply affected a series of games that Lin Yan made afterwards, such as tribal wars or games like King of Chaos. This is also the beginning of Lin Yan's request that the games be as realistic as possible.
It can be said that Lin Yan's changes in population are vividly set off in the game. In the production of Lin Yan, the importance of the population system of the game itself must be preserved for this same game.
In this game, Lin Yan mainly divides the game into three main parts, one is the municipal part, the other is the construction part and the other is the financial part.
In Lin Yan's view, these three parts constitute the core experience of the game. This will be a very complicated game, and it will also be a game that will take a long time, but overall, Lin Yan is still full of confidence in this game.
First of all, in the shaping of game screens and scenes, as a whole, Lin Yan does not like to adopt a cartoon style, because although this can make people feel comfortable, the sense of substitution is not strong, so Lin Yan applied super-high graphics production technology to try to make this city have the highest degree of realism, at least in terms of intuitive sense, this game is still very good.
Picture production technology has always been Burning's strengths, so it is naturally impossible for Lin Yan to give up his advantages in the game to create a comic style.
According to Lin Yan's setting, the place where the player was the mayor at the beginning has nothing, only a small population of a few people, and only a few thatched huts. Players need to continue to develop on this basis. Your own city, all the way to the last modern metropolis.
The first thing to talk about here is the construction system in the city. Players can build a variety of buildings in the game. These buildings themselves also have different functions, and more buildings can be used in the game. Among them, gradually unlocked as the player's level increases.
At the very beginning, what players can build is very limited. One is because these buildings are not very helpful to players in the early stage of the game, and the population cannot support the use of these buildings. On the other hand, Because the player's own funds are limited, the construction of these buildings is too burdensome, so Lin Yan also set up these buildings, which will be gradually unlocked as the player's level increases.
There are several types of functional buildings in the game. One is a store. The store itself can provide essential living materials for urban residents, and a store can only provide services in a certain area. If the player’s city is relatively large, Then players need to build a few more shops.
However, the same store is divided into different types in the game. Grocery stores, butcher shops and vegetable shops have different functions. This requires players to configure them in the game.
At the same time, the store also has comprehensive shopping malls and supermarkets, but these stores need to be unlocked at a relatively high level, which has certain requirements for population and city size, but in general, the store function is very powerful in the game.
The most important role of shops in the game is to provide players with taxes. It is important to know that taxes are the most important source of income for players in the early and middle stages of the game. Building a city requires a lot of funds, and the number of shops directly determines How much money the player can have in the game for city construction.
Road, this is what Lin Yan needs to explain. The road is the most basic building in the game, or the infrastructure is more clear, because the city’s construction intelligence is built where the road can be, any building Nothing can be constructed where there are no roads.
Of course, construction is also possible, but if there are no roads, these buildings will not bring any gain to the city. When the roads are repaired, they will be able to play a role in the game.
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