Vol 10 Chapter 1014: Modern City (3)
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Game Development Mad God
- Lord God
- 1197 characters
- 2021-04-11 05:05:53
The importance of roads is very important in the game. Only where the road extends, players can carry out municipal construction in some places. Whether it is any building in the game, it must be built where there is a road. Close to the road, otherwise, although these buildings can be constructed, they will not play any role after the construction is completed.
Therefore, the nonsense about roads in the game is very important for players. When building roads, players must first leave enough space between the road and the road to build buildings, and the size of this It is also different, so players must have a reasonable grasp.
Of course, this is because Lin Yan has these requirements for players in the reshaping of the game. In the original game, the mechanics of the entire game are actually very simple. Players can start as long as they are concerned about a few things. The construction of the entire game, and the player can construct the buildings in the game according to their own preferences at the beginning of the preview stage.
Of course, this must be in the case where the level allows, whether in the original version or in the reshaped version of Lin Yan, when the player starts the game, in addition to some high-level buildings that already exist in the game scene, Players have no ability to build high-level buildings.
Players can only start planning and shaping the entire game city from the lowest level buildings. In fact, in Lin Yan's view, instead of calling everything in this game a plan, it is better to call it development and change.
You must know that in this game, what the player wants to operate at the beginning is a very poor place, even if the house is still a thatched house, the player needs to gradually develop this poor place and turn these into a modern metropolis. Comparable to the existence of New York and Beijing, Shanghai, Guangzhou and Shenzhen, it can be said that the span between them is very huge.
Players can interpret the sensory span in the middle as the extent to which human beings have to evolve from the famous era to modern civilization. Although it is not so exaggerated, it will not lose to the internationalization of Shanghai. city.
In short, this change is very huge. At the same time, players may also enjoy an unprecedented sense of accomplishment in the game. The most direct manifestation of this sense of accomplishment is that players will gradually drive a poor country to become a developed economy. The degree of body.
At the same time, players will see their own city gradually change in the game like raising a child. It will start to grow bigger and better, one after another, tall buildings will rise up, and eventually become a modern city, a modern metropolis, if If it was just a few households at the beginning, it will gradually become a huge city hundreds of times, tens of thousands of times.
It can be said that this game never ends. The area of the city that players can build in the game is very huge. It can be said that the first thing the player has to do in the entire game is to plan on the road.
In Lin Yan's own ideas, the road can be said to be the foundation of the entire city's development. Players need to continuously expand the control area of the road in the game, and then build the city.
The economy can be said to be very important in the game. The economy is simply money. Players want to build a city, and the demand for funds is undoubtedly very huge. This is what Lin Yan has shown clearly in many games. Money is not everything but no money is absolutely impossible.
Lin Yan sees this very thoroughly, so in this game, Lin Yan's shaping is also very thorough. Money is the first resource in the game. No resource can match the importance of money. Even if the player has nothing else in the game, the poor will have money, so the player can sit back and relax in the game.
Money is the most versatile tool in games, and there are four ways for players to get money in games. The most basic one is taxation. Taxation is very simple. Any store in the game will have to pay taxes to players, which will be a considerable income for players.
At least in many other games, this kind of tax revenue is very constant most of the time. Although this kind of revenue is not violent for a period of time, it is better than accumulating. Many, when these wealth is accumulated for a long time, it is also very impressive.
Especially in the previous games of Modern City, the main source of income for players in the game is the taxation of city stores, which can bring players a lot of revenue, and this revenue is constant for each store, as the city scales Gradually expand, players will gain more and more money in the game.
And because of the mechanism of the game itself, in this game, all the expenditures of the players when playing the game are basically expenditures on municipal construction, and money will only appear when they care about building buildings and some other facilities. Status.
In addition, the player has nothing to spend money in the game, and the income of the store itself is constant, so in the game, as long as the player has time to endure loneliness, the player can actually be in the game. There is no shortage of money to spend.
But Lin Yan believes that such a setting is unreasonable. At least in many places, it is completely different from Lin Yan's idea of approaching reality, which is not the case in the real world.
Who has the least money in this world? The government has the least money. The money is all from the bank. And money is circulated, so how can there be no reason to only get in and not get out in this world?
So Lin Yan set up a very important economic system in this game, that is, all economic operations are set according to many conditions in the real world.
A very simple analogy is that the revenue of the store in the game is no longer constant. In other words, if the store itself is profitable, the player can get a lot of tax from the store, and if If it doesn’t make money, then players don’t have to collect taxes. Even in some extreme cases, players still have to spend money to help such stores or companies. All of these are what players need to spend in the game. local.
The amount of tax paid by the store itself is directly linked to the turnover of the store itself. The more money the store makes, the more tax the player can get in the game. On the contrary, the less, the player Sometimes you even need to pay for it.
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