Vol 10 Chapter 1015: Modern City (4)
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Game Development Mad God
- Lord God
- 1161 characters
- 2021-04-11 05:05:53
Therefore, in terms of economic benefits, Lin Yan tries his best to be realistic. After all, what Lin Yan always pursues is the degree of realism of the game. In this regard, if Lin Yan can’t be as realistic as possible If that is the case, then it is not Lin Yan's character.
Of course, in Lin Yan’s opinion, although this game may not be a high IQ game, it must be a game that requires players to use their brains. Players have a lot of daily expenses in the game, and tax revenue. It's not stable. Sometimes you make more money, sometimes you make less, and sometimes you can't make ends meet even if you don't carry out municipal construction.
It can be said that how to control money in the game is a test of the player's own ability. Players in the game, at least in the early stage of the game, taxation will become the player's most important source of income, and players need to make a reasonable distribution of taxes.
Part of the money is used to maintain daily expenses. These daily expenses are mainly for some unexpected situations in the game, such as a poor management of a store or a poor management of a company that requires government help, etc., at this time the player can use it The money is used to help the company or store tide over the difficulties.
But in this regard, the player can still make a choice. Before helping the store to tide over the difficulties, the game system will give the player some of the most basic information about the store. The player can judge whether it is helpful or not based on these situations.
If you help, how much money does the player put out to help? These are all issues that players need to consider, and for some dying companies or shops, even if it is help, these companies should not be able to get out of that barrier, and in the end it is still a way of bankruptcy.
For some companies or shops whose situation is not so serious, the financial support of players can make these companies recover quickly, but they can recover without the support of players’ funds. It is just that the players can recover at a time. Within this period, it is impossible to obtain income.
But in the game, whether it is a business or a store, it will go bankrupt. Yes, it is a real bankruptcy. If these taxable places in the game go bankrupt, the player will be bankrupt within 24 hours. Unable to get tax, this is a serious tax loss for players.
And there are different numbers of employed people in these shops or enterprises, and if these places go bankrupt, then players do not need to pay these laid-off workers within 24 hours, although the number is not large, but if If there are more, it is also a relatively large capital expenditure.
At the same time, if enterprises go bankrupt and workers are laid off, the people’s satisfaction level will decrease accordingly in the game. The people’s satisfaction level is very important in the game. If the satisfaction level drops below 30%, it will Bring very serious consequences to the entire city.
Such consequences will bring huge losses to players, such as population loss, etc. This is a very huge loss for the game, especially in population loss. When the population loss reaches a certain level, the entire city will be large. Part of the function will fall into a state of paralysis, which is not good for the player's entire game. If the city function cannot be restored in a short time, then the player's urban population will start to lose a lot, and eventually the entire metropolis Will become a dead city.
Therefore, in the game, players cannot let their support rate drop in any way, which is definitely a very fatal threat to the game.
When the player’s city falls into a dead silence, it means that the player needs to at least rework its efforts to attract the population. Except for municipal construction, everything else needs to start all over again. So if the player wants to be a good city manager in the game, then the popular support is a very important indicator.
In addition to taxes, players in the game, trading in stocks or using financial operations to make money is also a good way to obtain funds, but this is only possible when the city has a certain scale, so it is the player. In the middle and late stages, the main demand for funds is a way.
But investment is risky. When players use the funds in their hands to carry out financial operations, there are still relatively huge risks. Of course, high risks are accompanied by high returns. But money is the basis for players to play games. Players need to be in the game. Control this risk.
After all, if all the players’ money is locked up, this is actually a very dangerous thing in the game. After all, players without money are simply unable to move in the game. You must know that any municipal construction requires money, and daily expenditures are accumulated. It's a huge number.
Therefore, players must have a certain understanding of risks. They must not invest all their money in financial operations. It is okay to make money, but once they are stuck, they will not have time to cry in the game.
Fortunately, this kind of truth should be understood by ordinary players, and in the later stage of the game, although the construction of the entire city requires a lot of funds, the actual cost of the game is as long as reasonable planning is carried out. If there can be more capital accumulation, money will only increase, and will not decrease. Of course, this is under the premise of not spending indiscriminately.
In addition, the last way to need money, in Lin Yan's shaping, is the player's final emergency method when there is really no money available, that is, borrowing.
Borrowing in the game is not only a way for players to solve their immediate needs, but also a way for players to make money in the game. For example, if the player does not have money in the game, and in any case, when they cannot raise enough funds , Players can borrow money among their friends.
There is no upper limit on the number of loans. Players can borrow 100 million or 1 billion, but the interest rate of borrowing can be controlled.
In the game, the highest lending rate Lin Yan is set at 20%, which means that if the player borrows 100 million, the player will have to pay 120 million when repaying the loan.
Similarly, Lin Yan also has various restrictions on the repayment time in the game.
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