Vol 10 Chapter 1042: Ice Age (1)


For today's Lin Yan and Burning Sky Games, money and influence are no longer his focus. Now Lin Yan is more of a love of games and hopes to make some interesting games to present. To the world.
When Lin Yan was reading the latest news while drinking afternoon tea, he found such an interesting message:
Scientists predict that the sun will enter a'dormant' period, when the entire earth will be affected, and thus enter the'little ice age', the earth will drastically cool down as a result, which will lead to a reduction in food production, and in severe cases, it will even freeze the river water. , Have a major impact on people's living environment.
This phenomenon has not never happened. In Chinese history, the Ming Dynasty was the period of minimal solar activity. It was called the "Ming Dynasty Little Ice Age" in China and the "Mund" in foreign countries. Minimal period".
At that time, China happened to be in the late Ming and early Qing dynasties. Grain production was reduced, the people were suffering and freezing, and the society was in turmoil. It can even be said that this little ice age was the culprit and direct factor that caused the "Qing Dynasty to fall." In the same period, Europe was not comfortable. Frost led to famine, wars, mass deaths, and direct economic and development regression for decades.
Netizens are enthusiastically discussing whether this news is true or false, and whether it is correct or not, but Lin Yan suddenly has an inspiration: if it really enters the ice age, how can people survive? What are the difficulties in survival during the ice age, and how to resolve them? If the player is a leader, how can he lead his people through the difficulties?
Lin Yan's thoughts were flooding, he thought of the game called "Age of Ice and Steam".
"Age of Ice and Steam", also known as FrostPunk, is the first game with the theme of social survival. The background of the game is in an ultimate cold world. People use steam power technology to fight extreme cold. This typical steampunk style, mixed with the cold environment, builds a unique frostpunk game, which has also become The naming principle of the game.
When the player becomes a ruler in such a game, such a difficult era to survive, he must properly manage his residents and the various facilities on which they depend for survival. Every decision of the player will affect the fate of his people.
The beginning of the game is in a huge tiankeng surrounded by snow. There is no grass in the tiankeng. Only some wood and mineral resources left over from the end times are for people to collect. The players have only 80 manpower available for use, and one to rely on. The town center built by the energy tower.
As a leader, how should players collect resources in a closed sinkhole, how to build houses to avoid the severe cold, lead the surviving people to survive, and then re-establish order, develop technology, explore the world outside the sinkhole, and also Searching for and receiving refugees and a series of content, and the most important thing is how to survive in the end of the frost and cold that is hungry and cold and hopeless.
In such a game, people have no enemies from the beginning. The only enemy is the cold, hunger, chaos and endlessness brought by ice and snow. How to fight against the mighty power of nature with the body of an ant is an eternal theme in the game.
Players need to ensure the city's heating, food, and supplies, and provide housing for the increasing number of refugees, and solve various problems that continue to arise, including but not limited to people's spiritual and material needs. The game is a 24-hour system, and can be accelerated and paused, so that players have enough time to operate, make decisions, set laws, and so on.
The night in "Age of Ice and Vapor" is sad, because the temperature at night will be lower than that in the day. On this apocalyptic night, despair and depression are flooding the entire city. The people don’t know what tomorrow will be like, and don’t know if it’s possible. Survive this desperate frosty apocalypse.
In such an apocalypse, every decision made by the city leader controlled by the player becomes crucial. Once a decision is made incorrectly, it will affect the safety of the entire city. People may endure the severe cold due to your decision to work, and then cause illness or even death.
It is also possible that because of an instruction from you, your children will also work. Such tyranny will affect the satisfaction of the people, and even cause the children to get sick and die.
And these may be the impact of a choice of yours. This is not a peaceful world, and people do not live in ordinary cities. This is a world full of despair and pain. Players' choices will affect every aspect of the entire city, making players afraid to make decisions lightly.
There is a "Law" system in the game that allows players to formulate social rules. The setting of rules is also related to the length of the people's work, the minimum age for work and other serious issues. And this is also forcing players to make a choice, whether to survive or to keep their own principles.
The previous development team created this frosty dilemma, allowing players to choose: whether to choose to hide in the sinkhole and pass by, or face the danger to explore the world outside the valley and save more people. Is it to choose gentle laws to make people less tired, or to impose strict punishments and use more labor in exchange for a better living space.
When a player as a leader is faced with the choices of the entire human group, morality is magnified, and instincts are suppressed. In the face of people who rely on their own decisions to survive, what choices will players make and how to change them How to lead the people to resist the mighty forces of nature with the body of ants?
The development of such a game is also a new and challenging experience for Lin Yan. He hopes that in the game, players can deeply feel the difficulty of survival in the ice age, and through some settings and plots, let Players truly feel the smallness and greatness of people when facing desperate situations.
When the character manipulated by the player is faced with the severe choice of sacrificing a small number of people in exchange for the survival of the majority of people;
When the player sees the joy of people finally harvesting food through hard work in the game, it is in contrast to the desperation where people are hungry and cold, relatives and friends die of starvation and freezing, and there is no end in sight due to careless operation and failure. ;
The warmth that people can hide in the lively bars, warm bedrooms and the embrace of relatives the day before, and the cruelty of working and searching for survival under the severe cold and snow of nature the next day;
When the player in front of the screen saw the father’s bravery facing the severe cold and snow alone in search of his lost daughter, and the cowardly gap between the nobles in the city who were bullying and fearful of hardship and persecuting refugees,
In this frosty apocalypse, what kind of sparks will the fierce collision between the icy snow and white despair and the positive and optimistic will of the apocalyptic people draw?
Thinking of these, Lin Yan became passionate about the production of "The Age of Ice Vapor". The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1042 Ice and Steam Age (1)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)
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