Vol 10 Chapter 1043: The Age of Ice and Steam (2)


"It costs 10 million yuan to make a large-scale game. Are you sure?"
"Yes!"
In fact, the previous "Era of Ice Vapor" was not very big, but correspondingly, the smaller game capacity also restricted the expansion of the game content. For the production manufacturers of the previous generation, limiting the size of the game content can not only save costs and resist risks, but also can produce DLC in the follow-up to extend the life of the game.
But this is meaningless for Lin Yan and Burning Sky Game Company. The products produced by Burning Sky must be high-quality products already recognized by players, and money is just a bunch of meaningless numbers for Lin Yan now. Perhaps Lin Yan would have to worry about how to spend his savings in the rest of his life.
Lin Yan’s attitude towards games is always striving for perfection. In the last life, the score of "Age of Ice and Steam" was not high, there were many bugs in the game, the difficulty balance design was not reasonable enough, the world expansion was not large enough, and overall it wasted its excellent and excellent performance. A novel world view. But in Lin Yan's hands, he will surely emit a new light, making more people excited and crying with the fate of the small city in the game.
"Please confirm the name of the game!"
"The Age of Ice Vapor."
In the construction of the game, there are about three limiting factors: population, resources, and satisfaction.
Population is the foundation of everything. As the population increases, productivity will increase. More resources will be obtained, more technology will be developed, and robots will even be manufactured to provide additional productivity. Finally, the city will continue to expand, resist the severe cold, overcome difficulties, and welcome warmth. The dawn. On the contrary, it will limit the access to resources, affect production and life, and gradually lose resistance and face failure in the increasingly severe cold.
Resources are also an indispensable link. Without coal, people cannot withstand the cold wind in the middle of the night, and the cold wind of minus 40 will freeze many people to death. Food is also an indispensable element. Without food, people cannot survive and can't support high-intensity work. This is perfectly restored in the game. Satisfaction affects the efficiency and outcome of people's work, balancing work efficiency and people's satisfaction is also an issue that requires players to pay great attention to.
On the basis of his last life, Lin Yan further corrected these problems. One is to ensure that the early survival mode is not fixed, which limits the diversification of the game, and the other is to balance the resource consumption and difficulty in the later period. Can not pass the level, and will not make the accumulation of resources become useless attributes.
And this is exactly the point that was criticized by players in the previous life. Powerful players or follow the strategy, can turn high difficulty into big development and make a big leap to play. However, new players may not be able to spend even a week. They can only check the strategy, or fail, disappoint and finally give up. As far as Lin Yan’s obsessive-compulsive disorder is concerned, this kind of flaw is intolerable.
And some of the decisions players can make are also something that is eye-catching in the game, including overtime issues, child labor issues, patient issues, and human issues.
Excessive overtime can cause dissatisfaction, affect health, and even endanger life. The use of child labor can also cause dissatisfaction, and even cause child labor to become ill and endanger their lives. The patient's problem is even more direct, unable to work, affecting efficiency, and even life-threatening.
Such problems are the humanity test in the game, but the previous games did not do well in these settings. The problems in the game are all quantified. Players only need to look at the name selection to know the consequences.
Lin Yan made a modification to this, first to make the data more difficult to determine, and then to set a more appropriate apocalyptic environment for the people in the game. Rather than as in the previous life, the people should eat well, work less, sleep well, live well, and often ask players to meet the benefits they propose, otherwise they will be unhappy, strike, impeach you, and let players I think it is not the refugees in the game that are in the end times, but the players sitting in front of the computer.
Lin Yan adjusted a more complete setting. In the latest setting, people have better work efficiency under high emotions, can accept more working hours, and do not affect people’s satisfaction. This is also a past life. One thing the player complains about: "The world is going to be the end of the world but still pick and choose. Is it possible that the protagonist manipulated by the player is the only person who can emit light and heat for the continuation of the race."
Correspondingly, Lin Yan has added more options and decisions that can increase or reduce people’s hope and satisfaction, so that the existence of satisfaction can have more meaning, not just about the players. Own leadership position and final outcome.
Lin Yan continues to fill in new settings, such as adding a shift system to the optional work system. Compared with a simple overtime system, the three-shift system can not only improve the work efficiency of the city, but also allow people to get enough rest. If the labor problem is solved, and then replaced by a normal working hour system, people’s satisfaction can also be improved. It can even be determined by the players themselves, setting up a two-shift or four-shift system and so on.
The people in "Age of Ice and Steam" were complained by players: "If you work overtime in a city, you will get cold and get sick directly, and you will be fatal if you work overtime for 24 hours, which is countless times worse than robots. As a result, you can run around 24 hours after you go out. It’s the same as wearing underpants."
Lin Yan made certain modifications to this. First, he modified the robot settings, added the development of simple tools and the development of warming devices, making the robot more difficult to manufacture but also more powerful, and added many tools that can more easily improve labor efficiency. , And cold-proof clothing to reduce the probability of people getting sick while working outdoors.
For example, researching better logging/mining/building devices, improving labor efficiency, making the latest cold-proof clothing, as a necessary device for going out, setting different warm-keeping times, is more in line with common sense.
In the previous game, there were only three difficulty levels, and the world in the game was basically limited to one area. Lin Yan made a modification here, expanded the game map, and used the earth as a model. In addition to the difficulty of the game, different city options were added. The Little Ice Age is used as a reference, and the setting of the steam age is added, so that the entire game becomes a complete "sandbox world".
Based on the time of the "Mond Minimal Period", in addition to the original cities with obvious British style, some cities in other regions were added. According to the map distribution, the architectural styles of dé, Austria, Spain and other countries were recently used. The benchmark cities include the Ming and Qing dynasties style cities in the East.
Each country has established its own refuge base. Players are elected as city leaders to lead the people to survive in the wind and snow, and they can also engage in diplomacy with neighboring refuge cities. Players can choose peaceful diplomacy, trade with other cities, communicate with other cities to tide over difficulties, or start their own journey of conquest, and finally become a United Nations across Asia and Europe, spreading the flag of their country across the entire planet.
And all of this depends on the player's own choice. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/For the convenience of reading next time, you can click "Favorites" below to record the reading record of this time (Chapter 1043 Ice Vapor Age (2)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)
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