Vol 10 Chapter 1052: Traveling frog (3)


The production of "Traveling Frog" is very simple, and Lin Yan did not intend to complicate him.
In this game, the more simple and convenient the operation is, the more it can reflect the charm of the game's "Buddha nature". Lin Yan will also follow this setting and try to make the game as simple as possible.
Taking into account the adaptability of the game, the frog will no longer be the only protagonist in the "Traveling Pet" that Lin Yan decided to produce.
Lin Yan modified the game settings and added a big game background.
In the game, players can set up an identity background for themselves before the game starts. Players can make settings according to their personal hobbies or actual conditions.
If the player chooses to be a college student, the background of the game will become a student apartment, and the player raises a few pets as a student.
Players will get a certain amount of "pocket money" every day to maintain the pet's daily expenses, or buy some decorations to decorate the pet's nest or dormitory.
At the beginning, the player will freely choose a pet. Among the available pets, there are all kinds of cats, dogs, birds, frogs, and so on. Although Lin Yan didn't plan to set the game too complicated, but in the face of some hardware factors, he still needed something.
From puppets, Persia, Jingila, to Pomeranian, Samoyed, Husky. Lin Yan added all the pet cats and dogs that can be seen on the market, and set up a distinctive and lovely image for each of them. Ensure that players will be able to choose their favorite pets.
Except for the first pet presented by the system, all other pets need to be purchased by the player in the game. Players can use the "pocket money" given by the accumulation system and the items brought back by their pets every time they go out to exchange for in-game currency to buy their favorite pets.
Of course, for impatient players, the game also provides a "krypton gold" service, allowing players to buy their favorite pets more quickly.
But the pets that players can have are not unlimited. Lin Yan set that each player can only have four pets. Once they have enough to buy, they cannot be discarded. Lin Yan hopes that they will be the players' lifelong companions to share the players' laughter, joy and tears.
The player's pet cats, dogs, frogs, and birds will all travel under random circumstances. But they have their own different settings.
In "Traveling Pets", all types of pet cats raised by the player are set by Lin Yan to "eat lunch and take a nap at home every day", but in the rest of the time period, the player will not be able to figure out the status of their pet cat. stroke.
The player’s pet cat may be lazy, staying at home most of the time, and may even go out only once or twice a week.
But it is also possible to raise a pet cat who loves "adventure". Except for returning home at noon, eating lunch prepared by the player, and taking a nap for a while, the rest will not be at home. Even if it is night, it is possible that the night will not return.
Every time the cat goes out, he may bring back some sparkling little surprises for the players. Or some coins, or some worthless glass beads, but it may also be sparkling diamonds, which brings great expectations to players.
Of course, someone will ask at this time, "What should I do if I ran out of currency in the game and couldn't prepare food for my pet?"
The answer is impossible, and Lin Yan has been prepared for this a long time ago.
When the system distributes "pocket money" every day, the "food" cost of the day will be deducted first. Even if the player does not set it, the system will automatically make the day's purchase based on the food purchased the day before. Players only need to set a day’s pet food according to their own wishes, and then they can no longer pay attention to it, which greatly reduces the player’s operational needs.
Players can choose their own pet's dietary standards. Better food will improve the status of pets, the rewards they bring back, etc. under hidden conditions. The lower food cost allows players to accumulate more game currency to buy things that need to be accumulated to purchase, such as new pets or decorations.
Lin Yan thought carefully and decided to add some hidden advantages or disadvantages to the player's identity to make the game more diversified without affecting the player's manipulation.
Lin Yan hopes that the life of the game will become longer. He believes that the best way is to make the game closer to life and let players get used to the existence of "Traveling Pets". Therefore, he added a reminder before the player chooses his identity.
Lin Yan hopes that players can be closer to their real situation when they choose their identities in the game. Of course, this is not necessary, players can spend a certain amount of currency in the game to change at will.
For example, if the player sets his identity as a college student according to his actual situation, the interface in the game will become a student apartment, and the game currency that the player gets every day will be obtained in the form of "pocket money". From the amount of currency, It will be lower than the status of choosing to be an office worker, but correspondingly, the rewards brought back by the player's own pets when they go out will be increased.
After Lin Yan's careful calculation, big data can ensure that the final monetary income of each identity is basically the same.
And players can choose to connect with their roommates, linking two or even four, six, or eight-player games together to form the same large apartment.
If in reality, eight people in an apartment keep a full 32 pets together, it will inevitably be a disaster. But fortunately, this is a game.
When the player opens the game in the afternoon and sees 7 or 8 cats with their own characteristics, but very cute cats laughing and playing together, or taking a nap, the player will feel extremely satisfied.
After the player’s pet cat goes out, it may also trigger more plots about the school because of his student status, and even intersect with other players’ pets in the same area, adding social fun.
It is the same if the player chooses the identity of the working party, but the background in the game becomes a warm little home.
The work party ended a hard day's work every day and returned home, perhaps for various reasons, unable to keep a pet in reality.
But when they sit on the sofa, open the game, and see in the game, in the cozy little home, pet cats and dogs greet you to enter the house, they will also feel a touch of warmth.
Lin Yan also added a hidden setting. After the player chooses the status of the working party in the game, when he goes home every day, the possibility of his pet being at home will be higher than usual. A small benefit to the working party.
And even with the identity of the working party, the player can also connect with other people together and set up relationships such as girlfriends, brothers, husband and wife, etc., and the game will randomly trigger some plots that match the identity. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1052 Travel Frog (3)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)
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