Vol 10 Chapter 1053: Traveling frog (4)
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Game Development Mad God
- Lord God
- 1341 characters
- 2021-04-29 12:38:02
In "Traveling Pets", other pets also have their own characteristics.
The pet dog kept by the player also has its own unique setting. In the game, the pet dog is set to "will go home every night."
The player’s pet dog may go out to play around the house every day, and will return home on time at night, which is also considered to be a special setting for the dog in the game.
People have always said that dogs are man’s best friends, and under Lin Yan’s setting, pet dogs are also the one with the highest chance of interacting with players in the game.
And through the pictures given by the game, players will also find that the range of the dog's action is basically the smallest of the four types of pets.
For example, players in the school will find that the dog's range of action will basically not deviate from the school, and the working party's range of pet dog's action is basically in the community near their home.
This makes the dog's actions very repetitive. Lin Yan has always been striving for perfection. In order to be more in line with common sense and highlight the uniqueness of different pets, he sacrificed part of the randomness in sufficient settings, but will also add compensation in other places.
He set the dog to be more warm and kind. After going out, the dog may randomly spend a small amount of money to bring back things such as firewood, rice, oil, salt, small plush toys, etc., and can also trigger the story of taking away indoor garbage and improve the game. The cleanliness set in it can be described as a player's intimate little quilted jacket. Think about it, there are countless people who hope that they will be such a well-behaved, cute, especially smart and good-looking dog.
For players who are attentive, it is easy to randomly trigger some unique interactive plots between pet dogs and their owners. Including feeding, playing, walking, resting and throwing garbage, etc., it is the most "home-care" pet set by Lin Yan in "Traveling Pets".
Regarding the frogs raised by the players, Lin Yan respected the original work quite a bit, and did not make much change.
It was the same cute little frog outlined like a stick figure. But in "Traveling Pets", the little frog's painting skills are more sophisticated, and it is even more lovable. Even the lotus leaf hat that the little frog has been traveling with it has become more delicate.
Players can prepare food for a certain number of days for the frog, and the frog will carry a certain amount of food randomly and set out to travel with its own lotus leaf hat. The game will seek the player's consent to obtain the approximate location of the player from the ground, and then the frog will select some scenic spots to travel within a certain distance on the map according to the amount of food carried when going out.
The more food a frog carries when it leaves, it has a chance to go farther, but this does not mean that the amount of food the frog carries is directly proportional to the length of travel. He just decided an upper limit.
For example, the player himself is from the Imperial Capital, and his frog has taken three days of food to travel. The frog may spend a day to browse the Forbidden City, send back postcards and bring back some gifts with the characteristics of the Imperial Capital. Such as Beijing roast duck, or the courtyard model and so on.
The frog may also spend three days in nearby Tianjin to see Tianjin Eye, Xiaobailou and other attractions, take photos and send them to players, and then bring some twists or pancakes back.
The bird pets that players can keep are also unique. Birds do not have as many options as cats and dogs, but they are not like frogs, which do not give players the choice.
Most of the birds that can be bred are in the player's choice, including larks, parrots, bluebirds, thrushes, red-billed blue tits, mynahs and so on.
In the game, a bird cage for birds to rest is placed in the player's residence.
When the player obtains the bird pet, the bird will settle in it. The cage door will not be closed, and the bird can travel freely and bring back some small objects such as willow branches, flowers, and coins.
In the face of birds, Lin Yan did not add any general rules of action. How long the birds travel, where they travel, and when they will come back are completely random.
But correspondingly, Lin Yan made certain targeted adjustments for each type of bird.
Take starlings as an example, because starlings in reality are extremely smart and can learn human language. Lin Yan referred to this point and added a tongue-learning function to the game. The player can make Starling recognize a voice spoken by the player and repeat it.
When the player opens the game, if his starling is at home, he will randomly select a recorded voice and repeat it, which is extremely interesting.
Of course, the starlings raised by different players are completely random from the number of sentences they can remember to which words they say each time. Sometimes even my starlings are at home, they won't repeat the words to the player. It can be said that the limit is brought to the extreme, and it is very "Buddha".
There are not many options available in the game, even after Lin Yan's magic transformation, it is only to increase the variety of pets. It may cause a lot of trouble for players with choice difficulties, but this does not affect the time the player spends on the game every day.
In "Traveling Pets", in addition to krypton gold, the player's daily currency source is fixed and worry-free. There are only two ways of "pocket" or "salary" issued by the system, and selling the props brought back after the pet goes out. Even if the player forgets to log in one day, it will not affect the survival of the pet.
Of course, there is no need for players to worry about the food issue. The daily food for cats, dogs, frogs, and birds is automatically supplemented by the system, and under Lin Yan’s setting, even relying on the
student
status to obtain less
pocket money
"It's enough for your pets to eat the best food every day.
Of course, the price is that you can only rely on the props brought back by the pet to provide additional income, and there will be no surplus of "pocket money".
In terms of layout, the interface in the game is in a large room. According to the player’s identity, the room is either an independent student apartment or a residence with rooms and halls, and can change with the increase in the number of players. expand. And when the player changes his identity, the style of the house will also change.
Pets live in the living room. On the side of the sunny balcony, there are kennels, cat climbing frames, bird cages, and small rockery ponds where frogs live.
Players can view their own pets in the living room interface, or observe their dynamics. Of course, in many cases, pets may also travel. The whole living room is empty.
The player can also enter the bedroom in the game interface, check the props and postcards brought back by the pet on the collection cabinet, and buy the necessary props, decorations and so on on the computer. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1053 Travel Frog (4)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)