Vol 10 Chapter 1060: Magic (3)
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Game Development Mad God
- Lord God
- 1357 characters
- 2021-05-01 12:45:13
The game setting of "Magic Energy" is exquisite. Players can get different states to deal with various difficulties and challenges. Lin Yan likes this mode very much and keeps it.
In the game, players and monsters are the same. Players will be exposed to conditions such as dampness, freezing, and deceleration, and will be released when they are exposed to flames, and monsters are the same. After the player uses magic or the environment to freeze and slow down the monster, if he releases flame magic to it, it will be disarmed.
Of course, various states also have their own characteristics, not just simple slowing down, freezing, and so on.
If the player is wading across the river, or is attacked by currents, the player will enter the wet state. At this time, the player will not enter the burning state when encountering a flame, but the wet state will be removed and can only take effect once.
In the wet state, it is not all good. The player in the wet state will suffer higher lightning damage, and after being hit by the attack of the ice element, it will enter the frozen state. Even the players themselves cannot use the lightning element to cast spells, otherwise they will be injured by their own spells.
Of course, players can also use this setting to cause more serious damage to monsters or freeze them.
In addition, there are many status skills that players can use or need to be careful.
In the frozen state, the player will not be able to move, but it can be released when encountering a flame, and the player in the frozen state will suffer higher physical damage, which is reminiscent of the "ice knocking" behavior.
The deceleration state is a low-level state based on the frozen state. Players can imagine a person who is cold and frozen, his actions will become slower, including marching, attacking, and releasing spells.
There are also various states of burning, poisoning, etc., so that players can fully feel the intention of the game setting. Of course, it may also cause players to have a headache on the various settings in the game, feel dissatisfied with the difficulty of the game, or even give up.
But this is also impossible. The closer something is to the hard core, the more casual players will be lost, but the game is too casual and the life of the game will appear too short.
How to choose an appropriate balance between games and casual games is a question that a good game designer should think of.
From the development history of the game, we can see that the setting of "Game Difficulty Options" is exactly a solution that game designers have found for players of different tastes.
He solves the players' needs for the difficulty of the game very well. For those players who only need to experience the game plot and gameplay and cannot perform too many subtle operations, the lowest or simple difficulty is their best choice.
For some players, it is their favorite to challenge higher difficulty and do things that other players can't do. Therefore, words such as difficult, extremely difficult, hell, EX, etc. will also be derived to indicate the difficulty of the game that the player will face.
But for the game "Magic Energy", Lin Yan believes that increasing the difficulty setting alone is not enough.
In "Magic", the player can play the game with four players online. Compared with the single player game, in the case of a full set of four players, the spells that the player can use can be said to be extremely comprehensive, and the corresponding Yes, the difficulty of the game should also increase.
There is nothing wrong with this book. But in the previous life of "Magic 2", the plan was to make the 4-player game with his due challenge, thereby increasing the difficulty of the game.
But when the player entered the game in single player mode, the difficulty of the game did not drop to the point where it should be. This makes the player's gaming experience in single player mode a serious blow.
Moreover, the difficulty of the four is extremely unscientific, not to mention the players' backstabs or accidental injuries, the monsters and bosses are also extremely strong.
It can be said that in the previous "Magic Energy", the wizards played by the players are like gods, and they are omnipotent. But in "Magic 2", the wizard played by the player has become Gou. You can only rely on the mutual resurrection between players and the resurrection of elf to continue their lives.
Lin Yan doesn't think that most players will be able to feel the joy of the game under the difficulty of continuous death and renewal, and the whole team may be destroyed with a little carelessness. Unless it is a player who really wants to challenge the limit, or shake M.
It's already so difficult in four-player difficulty, and single-player difficulty makes players feel uncomfortable. For the first generation of "Magic" players who were stumbling and stumbling, and never even started "Magic", people who were just attracted by friends or who came to play "Magic 2" because of their curiosity, maybe even The initial stages of the game are very difficult.
Lin Yan made a significant modification to this. He hoped that whether it is single or multiplayer, he can experience exciting and moderately difficult games. And different game difficulty can provide players with different gameplay and bring different game experience.
Lin Yan first referred to the game difficulty setting of "Diablo". Taking the difficulty of the player as a benchmark, Lin Yan constantly rectifies and tests, and gives priority to ensuring the playability and entertainment of the game in single difficulty.
Then, as the number of players increases, players will also directly see the increase in monster blood volume, attack, defense, and magic damage.
The difficulty experienced by multiplayer games and single player games is different, and Lin Yan has a deep understanding of this. For example, in "Diablo 3", the players who have played know that in the case of multiple players, the number of layers that the player can reach is much higher than that of the single player.
But "Magic" is different from traditional online games such as "Diablo 3" in that it has a "teammate damage" function, which may bring a lot of fun because players "backstab" each other at low difficulty. However, under high difficulty, if the players cannot master the release of the skills, and if they do not cooperate with each other well, they may die tragically in the hands of their teammates and affect the fun of the game.
This made Lin Yan very distressed. He couldn't cancel the original highlight for the player's gaming experience in high difficulty, and it was not good to cancel this option only in high difficulty. Therefore, it is worth constantly adjusting the difficulty of the game and the monster AI, and handing it over to Burning Games for internal testing to find a balance point under the high difficulty of the four players.
In addition to the traditional plot mode, Lin Yan also added some fresh gameplay in "Magic Energy", and set it to be opened after the player has cleared the level for the first time. Among them are the release of competition magic, parkour in the map, backstab each other to see who gets the long time when facing the boss, and the mode of players fighting against each other.
Even Lin Yan plans to open the game's "create map" mode, where players can freely design game maps and gameplay, and upload them to the Internet, so that more players can play them. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1060 Magic (3)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)