Vol 10 Chapter 1088: Gu Jian Qi Tan (6)


For the game Gu Jian Qi Tan, Lin Yan did not have any mature ideas before, but now for the shaping of this game, Lin Yan already has a basic contour in his heart.
First of all, it is naturally in the scene design of the game itself. This should be regarded as Lin Yan's own consistent style on the market. The first design for all games is the specific scenes in the game.
After all, a qualified scene can be regarded as the core element of a game itself, but in many cases, Lin Yan likes to design the scene in his game with the highest design.
Of course, although the scene modeling in the game should be as tall as possible, but overall, Lin Yan still has to add quite a lot of offline elements to this game, as well as ancient mythological elements to set off the most basic of the entire game. atmosphere.
In fact, when it comes to the production difficulties in this game, the architectural modeling in the game is definitely a place where the producer needs to take care of it, because of the overall story background in the game.
The design is based on the cultural structure of ancient China. Therefore, in the construction of various models in the game, only the architectural model requires a large number of elements of Chinese style. It can be said that this Otherwise, it involves the production of a large number of ancient buildings.
Therefore, in this game, all kinds of building modeling in the game are very important. Simply put, these modeling elements are directly related to the sense of substitution of the game itself.
Fortunately, Lin Yan has the help of artifacts. The artifacts can automatically scan the various ancient buildings that already exist in this world, and then let these buildings appear one-to-one in the world of artifacts, models, and then Lin Yan can In the game, the building of the game is shaped according to the data on the existing models.
It can be said that such steps are not complicated, and soon the building models in the game are all done.
In this game, it will be divided into two model configurations of the fairy gate and the secular, and in the fairy gate configuration, it will be divided into the right way and the magic way.
After all, the grievances of good and evil are the eternal focus in any kind of fairy-style works. What's more, this game still uses classical fairy-style as the basic content of the game. The battle between good and evil has naturally become a more important place. .
Therefore, in the game of fairy gates, the buildings of the righteous sect have been magnificent and immortal as the most basic style. The scenes of these righteous fairy gates in the game are intelligently described as magnificent and delicate, giving people a kind of ultimate beauty. .
As for the martial art scenes of the evil way, they are closer to the general scenes of some horror caves. They are not so magnificent, but they are also very majestic. Although the scenery is lacking compared with the right way scenes, it is a kind of The beauty embodied on the iron and blood of the sofa is also not possessed by the righteous immortal gate. It can be said that both of them have their own characteristics.
Players can fully appreciate the various architectural styles in the fairy gate world in the game according to the development of the plot in the game, and most of the buildings can be explored.
And the buildings in the secular world are the cities in the various secular worlds in the game. These cities, Lin Yan, have carried out a more reductive shaping of many things as much as possible. In these secular world cities, there are A huge area, and there are also a large number of character scenes on the street.
These character sets are not displayed in the game. Players can communicate with these character sets in the game to understand some of the most basic information about this place, or they can hear some infections, and then judge some based on these rumors. The information the player needs in the game.
In the design of the world scene of this game, Lin Yan adopts a panoramic big map method to shape it. Players will be able to shuttle on the big map very freely in the game, and the players will be able to go unimpeded. Enter any scene in the game.
It can be said that this design is very good. There are many cities in the secular world in the game. These cities are large and small, and there are also various small towns and villages, even in some remote places. There are human settlements in the form of tribes and so on.
And in such cities or human settlements, players can have a variety of interactions, of course, these interactions need to be discovered by the players themselves.
The first thing that needs to be clear is that not only the main tasks are included in the scenes of this game, but there are also a large number of optional side tasks, and these side tasks are hidden in these scenes.
Whether it’s the mountain gate scene or some other urban scenes, there are a large number of characters. Among these characters, a considerable part of the tasks are side missions, and a large part of these characters have various tasks. A variety of side plots exist.
When these side plots are completed, players can get richer rewards in the game, and there are also a variety of plots that can be provided to players to experience.
When experiencing these plots, many of the plots are a supplement to the main story of the game. This kind of plot supplement in the game allows players to have a deeper understanding of the plot of the game, which can be said to be very good A way to supplement the plot.
In addition, when the player is playing the game, the player can see the existence of many things in the game. It can be said that in many cases the content of the game can infinitely increase the player's sense of substitution in the game.
First of all, many of the actual facilities in the game can be used by players. In restaurants, players can buy wine and eat to replenish their physical strength.
Players can also purchase a variety of medicinal materials in the medicinal material shop to make up for the HP lost in the battle.
The same players can also buy a lot of things they need in the weapon shop, and even strengthen their own weapons.
Players can also use the materials they usually collect in the weapon store to create some rare weapons, which will play a very important role in battle.
For the player's attributes in the game, it is very important. At least a good weapon can make the player's battle in the game relatively easy. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1088 Gu Jian Qi Tan (6)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)
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