Vol 10 Chapter 964: War Thunder (6)
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Game Development Mad God
- Lord God
- 1156 characters
- 2021-04-11 05:05:45
Of course, the most dazzling equipment in this game is not all kinds of heavy equipment. The individual equipment for infantry is the most in the game party.
Hundreds of firearms and equipment players that appeared in World War II can all find their corresponding shadows in this game, whether it is a light machine gun or not strong or a submachine gun in this game.
Compared with tanks, aircrafts, warships, etc., the price is naturally much cheaper. Players can choose these weapons according to their preferences.
In the game, players can carry a variety of weapons, including three guns. Players can only carry two long guns and one pistol. In short, players must carry pistols. In addition to the first time, there are sabers and grenades.
And the number of bullets on the player is also regulated. The number of bullets carried by the rifle is 100. After all, the rifle itself in World War II was a bolt-action rifle. Although it was high in accuracy and powerful, it was necessary to pull the gun every time it was fired. Bolt, so its own rate of fire is very slow.
One hundred rounds of ammunition is actually enough for players to use for a long time. According to Lin Yan’s suggestion, the submachine gun is the first recommended long gun, although the submachine gun itself can only carry 120 rounds, and its power and accuracy They are much inferior to rifles, but they also have a very high rate of fire.
In close combat, the player uses a rifle to shoot at the enemy is a kind of death-seeking behavior, so at this time, you can also use a submachine gun for close combat, and the suppression effect of the submachine gun itself is also very good.
Another weapon is a pistol. The pistol is not powerful and has a short range. Basically, there is no lethality at a long distance. However, the reaction speed and stopping speed of the pistol itself are also very good. The pistols are semi-automatic, and the suppression effect in the distance is known to be better than the rifle, so the pistol is the player's last self-defense weapon in the battle.
Of course, during the battle, players can also replace the rifle with a light machine gun. The light machine gun itself has a higher rate of fire and high lethality, but the accuracy is very half, and the small size of the bullet is relatively large.
Of course, players do not have to carry three types of firearms on the battlefield. If the player is more confident in the use of one type of firearm, the player can convert one of the two long guns into a position for carrying four magazines, such as The Czech light machine gun in the game contains 30 bullets in a magazine. If you still carry a submachine gun, then the player will only have 120 bullets for backup, but if you don’t carry a submachine gun, this number will increase. Two hundred and forty shots arrived.
This increase in ammunition can be said to be very huge, so overall the player’s own equipment can still be used flexibly. In the game, except for the pistol, which is the player’s basic configuration, other weapons players are completely free. The matching.
Of course, there are some other special equipment in the game that the player can equip. One of them is the individual rocket launcher. This should be counted as an infantry in addition to anti-tank mines. Weapons for tank combat.
However, the carrying of this weapon has very huge restrictions, that is, this weapon must occupy the weapon carrying position of two long guns, and the amount of ammunition is only five in the bazooka, which can be said to be very less.
In this way, it is not worth the gain, but given the real situation during World War II, it is also like this in the game.
So whether to carry a rocket launcher or not depends on the player's own wishes. Of course, most of the time players do not need to carry a single-soldier rocket launcher. After all, in many cases, players can get their own armored units and the air in the sky. Support of firepower.
In addition, there are shotguns, but the shotgun itself has a low rate of fire, and its suppression ability is not strong, but its power is very powerful in close combat. If you use it well and the player's reaction ability is fast enough, in close range, the player can even use the shotgun to continuously reap heads one by one.
This is the most important category of firearms in the game. Each type of firearm has its own very powerful place, which is beyond doubt in the game.
Of course, Lin Yan not only adds these soldiers in the game, players can also modify some firearms in the game, such as adding a scope to a rifle with a slow firing speed but high accuracy, then the rifle will become Sniper rifle, sniper rifle can kill the enemy at a long distance in battle.
But because of the additional scope, the aim of the sniper rifle at close range will be greatly affected. But Lin Yan believes that this sniper rifle will have very powerful power in the hands of professional snipers in some games.
If you add a silencer to the sniper rifle, when the player uses the sniper rifle, he will become a silent death hidden in the ruins and become the enemy's most terrifying nightmare.
Of course, there are still relatively few parts that can be used for firearms in the game. After all, there were not many parts in that era.
In addition to firearms, the player as an infantry can also use a variety of auxiliary equipment, grenades, which needless to say, are as good as a small steel gun.
Landmines are divided into the mines carried by infantry in the game; there are two types of anti-infantry landmines and anti-tank mines. Anti-infantry geography can carry a total of five on the player's body. As for anti-tank mines, only two can be carried.
However, the use of landmines itself has a strong randomness. Players bury landmines in one place. This is actually a double-edged sword on the market. Although landmines can kill the enemy most of the time, there is a chance. Other players on your side will also touch mines, causing unnecessary casualties.
Therefore, the careful use of landmines is very important for players. The layout of landmines in the game can actually be considered a secondary question.
The third type of auxiliary equipment is individual food, which may not have been expected by many people, but individual food does have a very important role in the game.
This, like bullets, is directly related to the embodiment of the player's continuous combat ability in the game.
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