Vol 10 Chapter 991: Meteor Butterfly Sword (5)
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Game Development Mad God
- Lord God
- 1144 characters
- 2021-04-11 05:05:50
For this game as a whole, Lin Yan is more willing to let this game be able to incorporate multiple elements into it, because this can give players a multiple game experience.
In many cases, this kind of game experience is not available in many previous games. At least compared to Fentian, many other companies' similar game works are not available.
In many of Lin Yan's works, the inclusion of multiple game elements has basically become an existence like an iron law. It can be said that Lin Yan is quite experienced in the shaping of multiple elements.
First of all, for the overall layout of this game, Lin Yan adopts a mode similar to Far Cry 3, which means that this game itself has a very large map that can be provided for players to explore.
The area of the big map is not comparable to that of maps like Far Cry 3. The map of this game is so big that under Lin Yan’s shaping, it won’t rain at all. Those other game works with super big maps are in each place. On the one hand, the big map of this game can be said to be the most praised game map by Lin Yan.
In this game, Lin Yan completely adopts an open map. In this game, any scene can be explored in this scene.
In fact, in this game, even if the player is not doing a task, the player can freely explore the entire scene. During the exploration process, the player can go wherever he wants to go according to his own preferences.
Therefore, the player’s degree of freedom in this game is quite huge, plus Burning Sky’s ability to shape the scene is extremely deep, so the shaping on the big map scene is also extremely realistic. Players can really experience some different game elements in the game.
To use an analogy, for example, the game Far Cry. In fact, if the player does not go to so many fights and kills in the game, in fact, the player himself can appreciate the tropical grassland or the island style in the game, which is very good. select.
So at this point, Lin Yan can be said to have fully implemented this idea, and this kind of landscape feels far more than the modern game style of Far Cry.
In the game, the player will truly experience what is called the sunrise and the sunset, and the various original ecological features will be truly displayed in front of the player.
So even intuitively, the big map of this game is a very good game experience for the player. First of all, the player is at least standing on a high place and looking at the scenery below the mountain. It definitely feels refreshing.
At the same time in this game, in all map scenes, Lin Yan’s settings are all free scene modes, which means that the player will not encounter any loading in the game, for example, in the game, the player has to enter Before a plot scene or a completely independent scene.
After the player enters, there will not be any loading. The player only needs to push the door directly. At the same time, when the plot starts, in this game, the CG animation that already exists in the game is no longer directly played, but directly The characters that already exist in the game are used for the most direct plot presentation, and during this process, the angle of the camera is constantly changing, so the feeling of the player in the plot will not change.
It can be said that this design is basically unique besides Burning Heaven. In addition, in the entire scene of the big map, there are a variety of topography and landforms, and there are also different locations in the game that can be provided to players. .
For example, there are more than a dozen big cities in the game, such as places like Luoyang Chang'an. The area of these cities is very huge, and players can interact with each other in these cities during the game.
Whether it is buying necessities, investigating intelligence, or some entertainment activities, there are all in these cities.
Even in this game, players can also experience the cuisine and customs of different places in different places, which can definitely be called rich in game content.
In addition, in this game, there is also no place that the player can't go to. This point has a certain degree of reference to the elements in Justifiable Defense 2.
You must know that in this game, one of the basic abilities of the player is light work, which can be said to be very important in the game.
To put it big, if the attributes of their own light work are high enough, the player is almost omnipotent in the game. The player can fly on the roof and walk the wall, and the enemy will have a chasing battle with the enemy. It is really true. Can experience the scene of chasing back and forth on the eaves in traditional martial arts TV dramas.
At the same time, as long as the attributes of the light work are high enough, the player can go to the top of the mountain or under the cliff in the game. Even when the light work is high, it is very possible for the player to secretly approach the enemy. Will not be noticed, this is very important for a killer in the execution of the mission.
The importance of light work is actually very important in the game. Light work is directly related to whether the player can quickly hide in the game. It is also related to whether the player can be in the game and quickly evacuate after the task is completed. The points are very important.
A good killer is able to save his own existence while completing the task, so in the game, the player kills the assassination target in the game and saves himself.
All assassination missions in this game have a unified premise. This premise is that all the tasks performed by the player must ensure their own safety, that is, the player must retreat from the whole body.
In the game, when the mission starts, it is when the player investigates the target’s various intelligence and finds out the other party’s actions, but when the mission really ends, the player is required to quickly evacuate after completing the assassination of the target. , And retreat all over, and quickly evacuated, without being noticed by anyone, the system will automatically determine to let the player complete the task and so on.
At the same time, players may encounter various emergencies when performing tasks in the game, and there are many types of these emergencies.
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