Vol 10 Chapter 992: Meteor Butterfly Sword (6)
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Game Development Mad God
- Lord God
- 1183 characters
- 2021-04-11 05:05:50
In the game, players may encounter various emergencies when performing tasks. When the players deal with these emergencies, different handling methods can also bring many different effects to the players. And these effects are very important for players in the game.
It is possible that a year of the player's own benevolence can give the player an extra martial arts friend in the game, but the same can cause a lot of trouble to the player himself if he is killed.
Therefore, in the game, no matter what the player does, he must consider his own situation. If the player can be good in the game, it is just that no matter when the player is in your game, he will follow his own Like to do a lot of things in the game.
For a game with a high degree of freedom, it is precisely this kind of thing that still adopts an encouraging attitude, but whether it is in the real world or the world of the game, whether the player is to do any top , First of all have to pay a certain price, and such a price in the game is the complete uncertainty of the future.
So anything that a player can do in the game will have a huge impact on the player. As for how big the impact is, it depends on how big the player does in the game.
In the game, after the player performs a task, there will be a wanted index for a period of time, and the level of the wanted index depends on the weight of the person killed by the task in the game.
If it is Jin Qian Li who can buy most of Luoyang City's super hits, then the Wanted Index must be high and unreasonable.
The higher the Wanted Index, the greater the government’s arrest of the player during this period of time in the world of the game, so there is a certain risk for the player to go out during this period of time, of course this danger How much is in the end depends on whether the player will leave any tails when performing the assassination mission.
The more traces left, the more dangerous the player is. On the contrary, don't worry too much. This is more of a kind of contrast in the atmosphere.
But how to reduce the clues left by oneself to a minimum requires players to think carefully in the game, and these possible ways to leave clues are also related to the specific actions the player takes in the game.
For example, in the game, when the player is listening to the target's intelligence, if the player gathers in one place to obtain the intelligence, then it is likely to be noticed by the caring person.
It can be said that in many cases, every move of the player should be as low-key and unobtrusive as possible. Of course, if the high-profile is so high that it can be ignored, it can be considered a successful disguise for listing.
In this game, in order to fully satisfy the Manchu players’ individual needs, and at the same time to be more appropriate to the protagonist’s identity as a killer in the game, the game supports players to freely change their outfits in the game.
Players can modify their outfits according to their own preferences and actual needs, which can be said to be a very good experience.
There are many costumes in the game. Players can completely shape their characters into different looks to meet different needs in the game. You must know that when the players perform different tasks, they may still have a certain degree of their own costumes. Of course, this requirement is also part of the test of the player.
At the same time, in this game, although the player has to constantly perform various tasks in the game, most of these tasks are assassination tasks, but this does not mean that the player himself and the enemy will have fewer things to fight frontally.
Players are always in the arena, so in some cases they will also enter into some arena. If the player is in battle, there will be various tasks that require the player and the enemy to have a head-on conflict, of course such a thing In fact, there are not many, but the strong frontal combat ability still needs players to master in the game.
This involves the issue of player development in the early stages of the game.
In this regard, Lin Yan referred to the experience in the legend of the martial arts heroes. Players can have many cultivation directions in the game, but these cultivation directions are more that can be used in battle. As for other pianos Those martial arts that are not useful or not easy to use in chess, calligraphy and painting do not exist in the cultivation model.
Therefore, players only need to learn a few things, but the development of these attributes is also the relationship between fish and bear's paw. For example, light work is strong, then hard work is necessarily not very good.
The opposite is also the same.
But it’s not a person who is good at hard work. Light work is definitely not good. There is a certain balance in the game. As long as the player finds this balance among the things, then when the player is playing the game, the confidant protagonist There must be a good performance when fighting.
Players can choose what weapons to practice in the game. There are all 18 weapons in the game. At the same time, different weapons have different techniques in the game. Players can choose to the greatest extent. The above increases the player’s choice and playability in martial arts.
Light gong, hard gong, boxing, legs, palms, hidden weapons, etc., players can selectively learn, and at the same time, players in the game, different attribute combinations can also bring different effects to players.
For example, in the game, Lin Yan likes it very much. The combination of hard work and swordsmanship, coupled with a certain degree of light work, and then learns a set of domineering swordsmanship, which is basically considered to be The top master in the arena.
You don't have to learn to the extreme for light work, it's enough to use it. Of course, if players want to experience the feeling of seeing the mountains and small mountains often in the game, then such things should not be said.
But it is undeniable that in the early-stage development mode of the game, players basically lay the foundation of their own future strength, and this composition is also a part of the market game experience for players.
It takes a short time to develop the mode, but it is a process of laying the foundation for the game characters. What kind of foundation is laid in the training mode, then the player cannot change it in the subsequent game process, so the player must Treated with caution.
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