Chapter 678: Return one
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Heroes of the Invincible Undead
- Pity apostle
- 1095 characters
- 2021-01-30 09:02:03
After completing this transformation ceremony and ending the conversation with Rowling, Rhode no longer waited. After briefing Rowling about the situation inside the territory, he boarded the ghost dragon and prepared to return to Diya. Within the territory.
Before leaving, Rod passed the spiritual imprint to the Centaur leader who was also in Werning, after notifying Rowling of the existence, and emphasizing her importance, he no longer paid attention to the matters in the territory.
Rhode knew that the element of ice previously connected to him, related to it, collecting intelligence related to handed down artifacts, may only have to wait until he returned from Diya territory before he had the opportunity to continue.
At this time, the more important task facing Rhode was to find a way to solve the erosion of death energy from the body of Diya.
Inside the territory, Rowling’s space calibration obtained from the Ice Blue Spell Academy has also been installed. Although there is no fixed monument around the original material, it is used to guide the formation of the door of space and time. But it can also be used.
If Rhode can upgrade his own special skill level, he may be able to go directly through the door of time and space and return to the interior of the territory at a very long distance.
This is also the gain that Rhode obtained in the battle in the Ice Blue Spell Academy.
At this time, Rhodes was on the ghost dragon flying fast, waiting for the ghost dragon to return to Diya territory, he can start the next plan.
Although it just left from the territory, there is a long distance from Diya, and it may take a few days for the ghost dragon to fly to reach Diya’s location, but for Rod at this time, his Thought, but has already crossed this distance, came to the territory of Diya.
Rod did not forget that it was the Necromancer in Diya who promoted the entire second expansion in the previous game.
In the second expansion, the Necromancer inside Diya put down all internal conflicts, and under the leadership of a peerless Necromancer, launched an attack on all surrounding areas, triggering a battle that affected the entire continent. The entire battle was also called the "shadow of death".
Although it is still in the middle and late stages of the first expansion, Rhode believes that the signs of the Battle of Death have already appeared in Diya territory.
The expansion of an expansion pack battle, especially this battle that affects the entire main plane surface world, before it arrives, the preparations required for it can never be achieved by the time of an expansion pack alone.
Before the start of a war, the preparations required often take longer to achieve this.
Even if there is still a long period of time before the arrival of the second expansion, but if you pay attention, Rhode believes that he can still find many problems from the reaction of the Necromancer inside Diya.
In Rhode's view, the peerless Necromancer may have returned to Diya territory.
After all, when the second expansion began, the Necromancer united and attacked the surrounding forces in a frantic manner, without giving the surrounding forces any time to prepare.
For the extremely chaotic internals in the past, even in wars, the necromancers who had to be afraid of each other, they could join forces to fight and cooperate with each other. This is that all other forces around them did not anticipate of.
In the eyes of other surrounding forces, due to the special nature of the undead creatures, once a necromancer successfully killed another necromancer, he can take over all the remaining undead creatures through the spiritual imprint until his spiritual attributes are not enough to support The display of spiritual imprints, in this case, it is difficult for the Necromancers to really join forces.
Even the powerful undead lord, most of them will only fight for themselves, and will not care about the life and death of other necromancers who belong to the Diya force.
However, what happened in the second expansion was undoubtedly beyond the expectations of all creatures. These Necromancers seemed to have a common will and were integrated into the same force. They no longer shot against the internal Necromancer, But cooperate to fight.
If you just face these necromancers who have joined forces, according to the experience of the surrounding forces and Diya's battle, this battle may be extremely tragic, but in any case, these necromancers cannot threaten the roots of these forces.
However, the situation is obviously not that simple. With the aggression of these necromancers, under the hood of death energy, all the creatures that died in their hands, without exception, were transformed into corpses and witches of order five or more. Continue to spread, these corpses will be promoted to the sixth level with a very fast speed.
However, because there is no will of their own, even if they enter the sixth-order creatures, these corpses can still not be counted as real witches, or even called corpse kings, but only as high-level corpses.
According to Roder's memory, in the second expansion, even if it was only a small-scale battle, it would bring great gains to the Necromancer in Diya.
Under the blessing of the artifact, after a small-scale battle, the enemy who fought with the Necromancer may only have lost part of the lower-level creatures. Throughout the campaign, sacrifice has long been a norm. Not many lords will care about the loss of this low-level creature.
However, in the eyes of Dia's Necromancer, this is clearly not the case. Under the blessing of the artifact, only after a simple battle, you can get hundreds of corpses, and it will not take long for these corpses to be promoted again and become real high-level corpses.
Perhaps in the eyes of legendary creatures, the cloud of death released by a single corpse witch is difficult to have any impact on them. These legendary creatures can even ignore the existence of death energy.
Even the death cloud released by the high-level corpse wizard, for the legendary creatures, may only be slightly eroded, which is also not worthy of attention.
When creatures come to Tier 7 and become true legendary creatures, the changes that have taken place in their bodies have made them significantly different from those below Tier 7.
This is also the reason why seventh-order creatures can easily deal with many sixth-order creatures, even in terms of basic attributes, the gap between them is not too big.
However, the qualitative changes caused by hundreds of corpses and corpses exhibiting death energy are enough to make any legendary creatures be afraid.