Chapter 679: Return two


With the second piece of information, a small battle proceeded, the number of corpses accumulated by the necromancer side increased, and finally reached a massive existence.
The necromancer within Diya knows his own advantages. Even if he controls these corpses, it brings extremely powerful combat capabilities, and he always avoids confrontation with hostile forces. Instead, he fights by choosing a relatively weak presence. Create a larger number of corpses.
The pursuit of powerful undead creatures is a desire in the hearts of every necromancer. In the second expansion, the existence of artifacts undoubtedly gave them such an opportunity, allowing them to easily create an extremely large number of corpses. witch.
What most feared creatures of other forces was that Dia’s Necromancer didn’t seem to need a spiritual imprint when he controlled these corpses. Even a low-level necromancer apprentice can ignore the attributes occupied by the spiritual imprint and control multiple high-level corpses.
According to Rhode's understanding, according to the information returned by the Necromancer players who belonged to the Diya forces at that time, the Necromancer still had to be limited by spiritual attributes when controlling these corpses, rather than guessing by other creatures. In that way, these transformed corpses can be controlled without restrictions.
According to the information provided by the players at that time, the spiritual attributes required to control these corpses were suppressed to an extremely low level, which was equivalent to controlling a low-level skeleton soldier.
However, some players mentioned that they control a corpse witch, and the spiritual attributes they occupy are equivalent to a third-order undead creature, not just the level of a skeleton soldier.
Due to the different opinions of the players of the Necromancer at the time, after investigation by other players, it was found that the spiritual attributes required to control each zombie are not the same, and there is no accurate value.
After a lot of analysis, these players finally came to a consistent conclusion. Although relying on the blessing of the artifact, the ordinary creatures that have died are transformed into extremely powerful corpses, far exceeding the original corresponding levels of these creatures, but the spiritual attributes needed to control these corpses correspond to these. The stage of a living creature.
That is to say, the lower the rank of the creatures during life, the less the spiritual attributes they occupy after being transformed into a corpse witch, and the ordinary people who had no rank after being transformed into a corpse witch will not even occupy a little spirit. Imprint. This is true even for high-level corpses who have been promoted successfully.
Relying on the unique power of the artifact, even an ordinary necromancer can control a large number of high-level creatures after selecting the appropriate creatures for transformation.
In the battle of the second expansion, the existence of these corpses has undoubtedly played an extremely important role.
In this case, in the face of the offensive of the Necromancer, other hostile forces will bring out the most powerful forces unless they start, and send out all the legendary creatures. As early as the second expansion, they came to Di Within the territory of Ya, kill the peerless necromancer and destroy this artifact, otherwise there will be no way to prevent these corpses from being transformed by the necromancer.
But it is a pity that even in forces other than Diya, there is also a series of grudges between them. It is impossible to send all the legendary creatures for Diya's Necromancer.
By the time these forces realize the threat of Necromancer, it is undoubtedly too late, and a large number of corpses have been transformed.
Coming to the middle of the second expansion, no force could contend with the large number of Corpse Witch Legions. Even legendary creatures faced these Corpse Witches without joining forces with other legendary creatures. Retreat from Sanshe.
As indicated by the name of the expansion, as these Necromancers attacked, the entire continent was shrouded in the shadow of death.
By that time, the peerless Necromancer had already completed the endless long night ritual, turning himself into a true legendary lich.
What transformed this invincible Corpse Witch Legion was only an artifact on the peerless Necromancer, and on him there was another artifact. Of all the protagonists in the expansion, only he can own two artifacts at the same time.
If it wasn't for the appearance of another artifact in Erasia, ending this battle, perhaps you don't need to wait for the third expansion to arrive. All forces in the entire surface world will be terminated by Necromancer.
In the impression of Rhodes, according to the analysis of players at that time, according to the analysis of players at that time, before the arrival of the second expansion, the true leader of the Necromancer, the peerless Necromancer, was completed. For integration within Diya.
According to Rod's prediction, although it is still in the middle and late stages of the first expansion, according to the corresponding situation, the peerless Necromancer is likely to have obtained these two powerful artifacts, and has already come In Diya's territory, a series of plans are underway to integrate the Necromancer in Diya's territory.
Rod recalled that in the games of the previous life, as early as this period, players in Diya's territory noticed some anomalies. It was only that the players at the time did not care about this, but regarded it as the game itself. event.
After the opening of the second expansion, these players realized what it meant to be the abnormal situation that originally occurred in Diya.
However, because they did not seize this opportunity, these players obviously missed the best time to arrange in Diya territory and could only participate in this battle like an ordinary Necromancer.
This is also the first time players have realized how much benefit they will get from understanding the information of the next expansion in advance and making targeted arrangements.
When the second piece of information is about to end, players will start to vigorously search for clues about the third piece of information, hoping to know the information of the next piece of information in advance, so that they can use the entire piece of information in the process. The general trend is to get the most benefit.
According to Rohde's recollection, players who do this will undoubtedly be able to achieve great results, and Rohde is one of them.
Even at the end of the third expansion, this phenomenon has not changed. There are still a large number of players who want to have a certain advantage in the fourth expansion in this way.
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