Chapter 1468: Try it out


"Everyone first choose your own profession. You must have a doctor, an engineer, and a machine gunner. For the rest of the buddies, you can choose a scout. You can also choose a doctor or a machine gunner. You can choose what you choose, and it doesn’t affect you. Combat ability."
As a veteran driver who has already played in the internal test, Chen Sha has assigned a career to his teammates.
The occupations in "Bullet Mark 2" are important and important, but not important. Because the profession does not affect the combat effectiveness, it just strengthens the ability to interact with the map mechanism. Each profession can play its advantages in a specific environment. The specific choice depends on the tactical arrangement.
If a squad decides to occupy points and clear the enemy out of its stronghold as soon as it comes up, it must be based on engineers and machine gunners, and even double machine gunners can strengthen firepower suppression; and if a squad does not want to attack the city, just For the squad that is alone in the field, then the scouts that can expand the detection range of the portable radar are indispensable.
Of course, it doesn't matter if the professional match of a certain team is not so reasonable, after all, it still depends on tactics and marksmanship.
"I'm officially platooned, and then I will follow my command. This game requires certain tactics to be fun!"
"Friends in the live broadcast room can also learn more. After mastering the game mechanics, it can greatly enhance everyone's gaming experience!"
Soon, Chen Sha matched the game, which was a classic game.
The number of players in the three modes is different, of which the classic mode is the largest, with 200 players. It may be because it hasn't been long since the game was launched, the match was not very fast, and it took more than five minutes to enter the game.
However, Chen Sha is already content, because he used to play the test field before. Although Tianhuo Studio has also found a hundred players to test, it is not always crowded. What's more, all the acquaintances I met before were all passers-by. This game experience is definitely different!
Chen Sha took his teammates to fight in the game, and the audience in the live room was interacting with bullet screens while examining the game from the perspective of new players.
The first feeling is that the game mechanism is very novel, I have never seen it before!
At the beginning of the game, the routes of two transport planes will be randomly generated on the big map. Players will be equally allocated to the two transport planes and choose the right time to parachute.
Of course, due to the sci-fi background of "Bullet Scar 2", skydiving is not a traditionally packaged skydiving. After jumping off the transport plane, the player wearing the battle suit can quickly descend and change the direction of flight with the jetpack on his body, and quickly reach the ground area he wants to go.
By default, squad members fly with the captain, and they can also leave at any time.
Before landing, Chen Sha had already started to mark all kinds of marks on the map, including where each team member flew, where there were supplies, and where nearby enemies might land, were clearly marked.
In this way, after landing, the team members can quickly search the target area they are responsible for and prepare for battle in the fastest time.
The process of searching things is also full of surprises.
All the materials are marked according to different colors, which perfectly meets the "starting a pistol, equipment depends on picking up". This kind of fast searching pleasure is not available in many FPS games.
The significance of the search link is that it gives players an additional strategic choice and game fun. In other FPS games, players only have the option of shooting guns, which is relatively monotonous, but after joining the search link, players have to weigh: when to search and when to fight?
Searching for materials and preparing adequately, players with less skills can beat players with better skills. This is a bit like the developmental stage in MOBA games. Players can make up for the lack of operation through tactical choices, which is the so-called "game IQ." .
Players will also get a unique happiness when they win through game mechanics.
Moreover, the search process is full of randomness, and randomness always has an irresistible attraction for players. The joy of finding good equipment can be repeated several times in each round, which undoubtedly makes the refreshing points of the game more dense.
After a simple search, there is a fierce battle.
Chen Sha's team chose a strategic stronghold, which is very eye-catching, and at first glance it is a battleground, so the competition is also very fierce.
Several teams were forced to start a melee with all the weapons that could be found at their hands. If they were lucky enough to pick up an automatic rifle or shotgun as soon as they landed, they could rush others to fight, but they could also be caught in the corner by accident. The enemy is killed with a small pistol, which is simply thrilling!
Chen Sha also briefly commented on the feel of the firearms inside: it is more real. Although the packaging of the firearms is full of science fiction, it is inexplicably logical.
Many firearms can find prototypes of weapons in reality, that is to say, just pick up a gun. Although it looks very sci-fi and cool, the correct usage can be basically judged from the appearance.
As for the difficulty of using these guns, it lies between the "Anti-Terrorism Project" and "Sea Fortress." Unlike "Fortress on the Sea", it is not as easy to shoot guns and headshots as it is. There is a lot of room for improvement in technology. At the same time, it is a bit simpler than "Anti-Terrorism Plan". Taking into account the rich map mechanism and a wide variety of materials, novices can have a good time in the game even if the marksmanship is a little bit close.
In the game, teammates can be pulled up if they are knocked down. Teammates can also take their cores to a designated place to resurrect. Unless the team is completely destroyed, there is still hope.
Soon, Chen Sha emptied all the enemies in this stronghold with excellent marksmanship, took two heavily armed teammates to resurrect the dead teammates, and went to the nearby wild to search for some supplies, and finally returned to the stronghold. In, hold firmly.
During the period, a team of players drove in optical camouflage and wanted to steal in. The radar at the base found that the two sides started a fierce battle. Chen Sha killed three people and the remaining one fled.
Fifteen minutes passed quickly. Chen Sha's team searched, street battles, rescued, searched, and defended. The fifteen minutes were fully arranged, and there was no urine point in the whole process.
The key is that there has always been a very clear goal for the fifteen minutes. It is not a boring shot all the time. The player's hands and brains are in an active state.
Then, the game entered the second stage.
The remaining 100 players were divided into two camps for a small battle of 50VS50. The full squad still retains the current configuration, while the incomplete squads are merged and completed in accordance with the system's matching rules, and finally the strength ratings of the two camps are roughly at the same level.
Chen Sha was lucky enough to be elected as his own commander, and at the same time, he briefly introduced the game's specific commander selection mechanism to the players.
The interesting thing about this screening mechanism is that it will be decided based on the performance of each team and each player in the previous stage.
The system will integrate factors such as whether the player actively chose the commander position during matching, the player’s previous winning rate performance when serving as the commander, and the player team’s performance in previous matches. After a certain weight calculation, the selection will be made. The best candidate for commander.
Moreover, since after the first stage of the battle, factors such as the record of each team, the materials on the body, and the position occupied can be used as weights to measure the true strength of these teams, so after the distribution, the strength of the two parties must be more balanced. It’s much better to match players based on their historical record before entering the game.
The materials and strategic locations that the player found in the first stage will remain in the second stage. This allows the benefits of the first stage of adventurous behavior to continue, and places where there are many jumping people become high-risk. , High-yield behavior.
Is it jumping in a place with a lot of people, risking a high risk to fight a way, and let yourself take the lead in the second stage of the battle? Or is it to jump in a place with few people, search for supplies and go to the second stage of the melee? Players can choose different strategies according to their preferences.
After the 50VS50 battle officially started, Chen Sha began to command each team to seize strategic locations on the map.
The functions of strategic locations on the big map are different. For example, the air force base can conduct reconnaissance, briefly display the enemy situation in a certain area on the map, or drop supplies by air, so that the soldiers on the front line can obtain bullets, armor and firearms; bunker The firepower can be suppressed in the nearby area. The machine guns in the bunker professionally operated by the machine gunner can be said to be one-man and one-man, and a strong attack requires a high price; the battlefield hospital can provide players with first aid kits and recovery medicines, and can also speed up the wounded. The speed of resurrection.
After the first stage of the melee, these strongholds are in the hands of the opposing sides, basically showing a state of mutual canine teeth, and the strengths of the two sides are similar, as long as the concentrated superior forces attack basically can take the strongholds, so the battle situation It will be particularly intense.
Some important strongholds may change hands repeatedly. Both sides have concentrated a large amount of combat power and continuously sent reinforcements to become a meat grinder;
There are also some strongholds that seem to be on the edge of the battlefield, but they may be suddenly infiltrated and seized by the enemy's small units due to the slack of the defenders, causing a sudden reversal of the battlefield situation.
Moreover, the battle between the two sides is not necessarily within the stronghold. A truly outstanding commander will know how to choose the battlefield in some unique terrain based on the function of the stronghold and the range of firepower suppression. And if the opponent wants to break through this pass, it's meaningless to charge foolishly. You must know how to use your brain, whether it is to concentrate superior forces on multiple offensives, send small groups of troops to make a surprise attack, or avoid its edge and choose another main attack. The direction depends on the specific circumstances at the time.
The battlefield situation is ever-changing. While directing the team to fight, the captains of all squads must also report to the commander the situation in the battlefield in real time. The commander must try his best to analyze the enemy’s intentions and react immediately, even It is to predict in advance to lead your own players to victory.
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