Chapter 1469: Each of the 3 modes has fun!
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Losing Money to Be a Tycoon
- Inebriation-seeking Blue Shirt
- 1944 characters
- 2021-05-18 12:30:43
For a full 15 minutes, the two sides played you back and forth, not giving way to each other, it was very exciting.
Even many viewers feel that 15 minutes have passed so fast?
Chen Sha is a very good commander, but the opponent's commander is not too much. Obviously, the opposite person should also be one of the players who participated in the test in the Skyfire Studio.
In the future, with the increasing popularity of the game and the explosive growth of the number of players, more and more players are proficient in game mechanics, and more and more players are capable of acting as commanders.
After the game is officially launched, some early matches may be more one-sided due to the difference in the level of commanders, but the later, the difference in strength between the two sides will naturally get closer and the battle will become more intense and exciting.
At the end of the game, Chen Sha's team members and the audience in the live broadcast room were still a little bit unsatisfied.
"Too exciting! This kind of big scene is really too exciting!"
"There is a rain of guns and bullets. It really feels like being on the front line. Compared to some large-scale battles done by single-player games, the sense of substitution is even stronger!"
"Indeed, it's not a concept at all with other FPS games where there are only a dozen or 20 people in the whole game."
"It feels like this game depends not only on marksmanship, but also on the brain. It really can't be played without a bit of military literacy!"
"The time is a little short, not too enjoyable yet."
"It's a pity that you can't directly capture the opponent's base camp and win directly, you can only continue the tug of war."
"This shows that the matching mechanism is well done! It is interesting to be evenly matched. If we push directly to the opponent's base camp, we are really cool, but the opponent will have no fun at all, and the players in this mode will only keep losing over time."
"It feels a bit like a 40VS40 battlefield like "Fantasy World"? It reminds me of the prosperous years of playing with the national team on the battlefield a few years ago..."
The general feeling is that the second stage of the battle is a bit like the super-large battlefield in "Fantasy World".
But compared to the large battlefields in MMORPG games, this mode of "Bullet Marks 2" has a certain improvement.
Because the battlefield of MMORPG basically has no balance mechanism, both sides start with 40 players, but the gap in equipment, operation, and command between the two sides may be very different.
Therefore, this type of battlefield rarely has evenly matched fierce battles, and the Jedi comebacks are even more pitiful. There are basically only two situations.
In the first type, the two sides collide in the most critical stronghold in the center of the map. If they lose, they basically lose their fighting spirit. They start to play their own games. The one that occupies the key stronghold can win the battle step by step.
The second is that both sides go their own way and go straight to the other's nest. Everyone saves time and competes for speed. Whoever kills the opponent's general first wins.
Really inferior but still do not give up, unite and unite to find the chance to comeback, can be said to be rare.
But "Bullet Mark 2" is different. This game does not divide the camps when it comes up, but first eliminates and screens the players through the first 15 minutes of fierce battle, and then redistributes the camps, thus ensuring the strength of both parties. It's relatively close.
When the situation is evenly matched, both sides can see the hope of winning, and naturally they are not willing to give up.
Moreover, FPS games and MMORPGs are still different. In MMORPG, no matter how powerful a player is, at most it is one-on-two or one-on-three. It may be difficult to distinguish between players with the same equipment. Win or lose. Therefore, in the battlefield of MMORPG, it is difficult for a single player to change the battlefield situation, and it is easy to become a mess.
But in FPS games, Miaoren and Bei Miao are only in the middle of a thought. A powerful team may instantly change the battlefield situation, which makes the entire battlefield instantly full of uncertainty. Even if it is at a disadvantage, players will not Lose fighting spirit, but will continue to organize offensive.
Moreover, every time the player takes actions such as grabbing strongholds and defending strategic locations on the map, the goal and process will be different each time, which will always bring freshness and will not get bored.
Although massively multiplayer teamfights will have the problem of "how to do if there are not enough matching players", it must be said that the epic feeling brought by such large-scale teamfights is definitely not something that 20 or 30 players can do. Brought it!
Braving the enemy's bullets to sneak into the defense line, go deep behind the enemy, and dance on the tip of a knife. This is far more exciting than brainless guns in the battle mode!
Chen Sha and the team experienced two other modes.
There is nothing to say about the deathmatch mode, which is Sudden. Its main meaning is not only to provide players with a refreshing and direct combat mode, but also to allow players to better adapt to firearms, familiarize themselves with the terrain, and do it for the other two modes. Get ready.
Originally, the players in the team and the audience in the live broadcast room did not have much expectations for these two modes, but what everyone did not expect is that the survival mode has brought everyone a big surprise!
After reading the introduction to Survival Mode at the beginning, everyone thought it was a castrated version of the classic mode. Just cut off the second half of the classic mode, keep only the first half, and do a little basic numerical balance.
It turns out that the two game modes seem to be similar, but in fact there are huge differences in the gameplay, and the feeling is completely different!
Relatively speaking, the focus of the classic mode is still on the legion battle after 15 minutes, so the first 15 minutes of the game content is mainly for players to prepare for the subsequent legion battle, there is no burden.
Therefore, when the players play in the classic mode, their mentality is relatively relaxed and the battles are very frequent.
Anyway, die quickly enough for 100 people to enter the next stage. It's boring to drag. If you survive, you can fight a legion battle. If you die, you will start the next round.
Although some people will deliberately go to the second stage, there are relatively few such people.
But in the survival mode, the player's ultimate goal has changed. It is to live to the end as much as possible, which is equivalent to the game mechanics encouraging the player to stay longer.
Therefore, the number of players who choose Gou has increased dramatically!
In other words, with the exception of some popular locations that are particularly rich in resources, the intensity of fighting in other locations has declined.
But this did not reduce the fun of the game, on the contrary, it made the game more exciting and more diversified!
Because everyone is cautious, no one is easy to expose themselves, so players must be more careful when entering a new area, no one can say whether there is an enemy hidden behind this door.
Although there is something like a small portable radar, the enemy can also choose between the two stealth mechanisms of optical camouflage and radar stealth. The success rate of the Yin Ren is still very high.
Many masters are easier to capsize in survival mode than in classic mode, because there are too many lybs!
This creates a feeling of "dark forest", everyone has to weigh whether there are other hunters nearby before firing a gun, and everyone feels as if they are being watched when they enter a new area.
In order to speed up the pace of the game, there is an exclusive mechanical army invasion mechanism in the survival mode, and the mechanical army will continue to attack from the outside every once in a while.
For the player, it is either to collect supplies and spend the last bullet in the stronghold with the mechanical legion; or to run in and be forced to kill you with other teams.
How to choose specifically, different players have different ways of playing, and the fun is also different.
As for whether players prefer survival mode or classic mode? It depends on the tastes of different players.
The scene in the classic mode is bigger and the battle is more intense. It will give people a sense of epic, but sometimes the battle process will be a little formulaic. After all, most commanders will fight around those important strongholds. When faced with the same situation, the judgments made are similar.
Only those commanders who have leaped their minds and commanded artistically can fight classic battles that are completely unexpected. This is something that can be met but not sought.
Moreover, the classic mode can be resurrected after the death, so the points are counted according to the record at the end, and the joy of victory is not so strong.
Although there are not so many big scenes in the survival mode, the player cannot be resurrected after death. It will never be formulaic for the player. Every decision made must be carefully considered. The sense of accomplishment to the end is unparalleled.
Fortunately, the three modes of "Bullet Mark 2" are not conflicting relationships, but mutually independent and complementary relationships.
If you are tired of playing in one mode, players can also play in another mode. Although this game has only three modes, the playability is completely comparable to the FPS game with several modes like "Sea Fortress" !
The audience on the barrage was also active, and just watching Chen Sha play, they all found it very interesting!
"It looks so interesting, let's download it!"
"This kind of big map multiplayer interactive FPS game is really the first time I have seen it, I feel it will be very interesting!"
"The live broadcast effect of this game is also very good, parachuting, searching for things, fighting, every time I watch it, I feel very fresh. UU reading www.uukanshu.com's half-hour game time is relaxed, and the anchor can also avatar and barrage. Chat is simply a perfect live game."
"Is there a fire unicorn in this game?"
"Now I'm a little worried about the charging model of this game. As everyone knows, Skyfire Studio and Longyu Group are not good birds. I can't trust them to act as agents for this game..."
"Fortunately, this game is also a skin charging model, and the price is not high! Although it is more expensive than GOG, this is an FPS game after all. The character model is more refined, and the price is completely acceptable."
"Tianhuo Studio and Longyu Group's change? Don't lie to Krypton? It's impossible, isn't it?"
"Heh, how could they not cheat Krypton? That is, it didn't take long for this game to be online, and it didn't show their fangs! Wait, as long as this game is really popular, all those Krypton activities are indispensable!"
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