Vol 10 Chapter 1059: Magic (2)


In Lin Yan's view, "Magic Energy" and "Magic Energy 2" are classics of the same origin. They have their own characteristics and have their own dazzling performances in different aspects, but correspondingly, they also have their own. Disadvantages.
Since Lin Yan intends to bring this classic game to the world, he has made plans to inherit their advantages and improve their shortcomings, so that the game can be better presented to players in this world.
Because the plots of the magic series are connected, and the gameplay settings are roughly the same, with more new magic, items and multiplayer online modes added, Lin Yan plans to combine the two generations of magic powers and choose the essence. Get rid of the dross and let a better "Magic Energy" appear in this world.
The first is the game script. The story of the previous magical power is probably that the emperor in the game world asks the wizards for help, hoping that the wizards can help the human empire and resist the attack of the orcs. After the wizard defeated the leader of the orcs, he discovered that the orcs were actually ordered to attack. The people behind this scene were the dark wizards exiled by humans.
So the wizards went to find the dark wizard to settle their accounts, but they failed to fight the dark wizard. The wizards found a new way and experienced twists and turns. They learned magic from the dragon and rescued innocent villagers under the hands of death. After suffering, they stood again. Going to the dark wizard and defeated him.
The plot of "Magic 2" is a story about the return of mankind to peace after successive wars of wizards, but the darkness has not disappeared. With the advent of the protagonists, the story of repelling the darkness step by step and saving the world.
In Lin Yan's view, the plot of the two generations of magic energy is not very good. Although it is in the context of Nordic mythology, the background of the story is not grand enough, and the plot is also slightly clichéd, except for the overall game. Funny, humorous and nonsensical spoofs can make players know how to laugh, and the plot cannot leave any impression in the players' minds.
Lin Yan will not tolerate the huge and novel worldview of the game being wasted. I think that under the whispers of many online novels and game works in his previous life, all kinds of plots are easy to come by.
Lin Yan chooses the four wizards as the protagonists in the game plot. This will also be the maximum number of players that players can cooperate to break through. With reference to the classic Nordic mythology of the previous life, as well as some settings of Dungeons and Dragons, and the myth of Cthulhu, many powerful and mysterious enemies are arranged. Make the game more epic, the plot is more ups and downs, it is guaranteed to be a rare 3A masterpiece.
The original game operation mode of "Magic Energy" is a bird's-eye view control mode, similar to "Diablo", but Lin Yan chose to make him a first-person 3D mode.
Lin Yan believes that a major selling point of "Magic Energy" is his method of casting spells. Players are different from the operation mode in which they only need to click on the skill icon to release their skills as in games such as "World of Warcraft". It is closer to the real release style of the wizard in people's imagination, manipulating elements, permuting and combining, building spell models, and then selecting the target to cast.
This more operative and substituting method of casting, coupled with the first-person perspective of the game, is sure to bring players a more enjoyable game experience and better substitution.
In Lin Yan’s concept, players will not only need to manipulate the wizard to move, but also use a series of buttons to release magic. Although this will greatly increase the difficulty of the game, it will also bring a more realistic game experience. , So that the player seems to be a real mage, not only to avoid many monsters, but also to release the spells smoothly.
Of course, considering the difficulty of operation and the possible home console version, Lin Yan also made certain adjustments to the difficulty of casting the game, simplifying the difficulty of releasing most of the low-level spells, but for some powerful spells, it is also necessary There are difficult operations corresponding to the power.
Lin Yan simplified the types of elements manipulated by the wizards in the "Magic Energy" he produced, and selected the four basic elements of earth, wind, water, and fire, as well as the two corresponding advanced elements of light and darkness as the player's control. power.
It also borrows the spellcasting method of Carl the Invoker in "DOTA", arranges and combines the elements in a certain order, and constructs spells by fusing the elements.
But that's not all. Lin Yan sets the method of constructing spells into three types: attack type, protection type and operation type, and they will each have their own button.
After the player selects a certain number and type of spell elements, they can be released in three different ways to become different spells.
For example, the player manipulates the elements of flame and light, and displays them in attack, protection, and operation types. What will appear in front of the player will be "sacred flame", "flame barrier", and "flame enchantment". Even after adding options for other elements such as the flame element, different skill styles such as "Ice Fire Bomb" and "Fire Wall" can also appear.
It is impossible for humans to be omniscient and omnipotent, and in Lin Yan’s "Magic Energy", the wizard cannot break through this limitation. He did not intend to allow wizards to be proficient in all spells, so each wizard can only choose 3 types Basic elements, and a higher element as an element mastered by wizards.
This can not only increase the diversity of players in online combat, but also ensure that on the console operated by the handle, the player will not be too difficult to operate because of too many element buttons.
Lin Yan is a person who likes new things. In "Magic Energy", the setting of a wizard with a sword in one hand and a wand in the other is very popular with him. He didn't think that wizards should be "crispy turrets" with weak bodies and no melee combat capabilities, so he retained the diversified settings of weapons in "Magic".
And in the "Magic" that I made, more new weapons have been added to make the game more interesting.
In the brand new "Magic", players can, like Gandalf, hold a sword in one hand and a wand in the other, which fully satisfies the player's desire to slash the flames with the sword and destroy the enemy by magic.
And like the "battle mage" in the dungeons and warriors, holding a weapon that combines a club, a spear, and a staff, with a magic shield shrouded in his body, he gallops through the enemy army.
Lin Yan even referred to the priest in Dungeons and Dragons, wearing chain armor, a bracelet of hammers, and the appearance of a sage, so that the wizard can rely on his own power and spells to do things that ordinary warriors can't accomplish.
Of course, Lin Yan will not forget the most orthodox mage in the player’s mind. Maybe he does not have agile skills, may not have strong power, or may not have exquisite combat skills, but when they wave their staff, all enemies will surrender. Under the power of magic. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1059 Magic (2)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)
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